First off, thanks for an awesomely supported system, so much great documentation and helpful forum posts.
I followed the instructions here: How To: Overhead Conversation Bubble Text
But for some reason they render behind some objects in the scene. I'm not super crash hot on camera's in Unity, and but have been experimenting with Cinemachine so it's driving the main camera. Is there some setting I need to place on the camera or on the speech bubbles themselves to have them always render in front?
Speech bubbles rendering behind objects in scene
Speech bubbles rendering behind objects in scene
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Re: Speech bubbles rendering behind objects in scene
It's always the way, spend an hour reading through docs/posts, finally give up and make a post yourself, then read 4 more posts and come across the answer (I think!).
I followed this post: How to keep Bark above NPC in TDE using TextMesh Pro and setup a child camera is the way you suggested. It seems like it does some weird sizing stuff (maybe because of cinemachine control fields of view etc on the main camera), but it's good enough for now.
I followed this post: How to keep Bark above NPC in TDE using TextMesh Pro and setup a child camera is the way you suggested. It seems like it does some weird sizing stuff (maybe because of cinemachine control fields of view etc on the main camera), but it's good enough for now.
Re: Speech bubbles rendering behind objects in scene
Hi,
When you get around to fine-tuning it, you'll want to add a small script that copies the main camera's settings to the UI camera. That should get them aligned properly.
When you get around to fine-tuning it, you'll want to add a small script that copies the main camera's settings to the UI camera. That should get them aligned properly.
Re: Speech bubbles rendering behind objects in scene
Cheers Tony, that's my plan!