Hi, Tony.
Thanks for great tool.
I have a quest with nodes which goals on different scenes.
The question is: Is there any solution to activate certain node on certain scene?
Currently I generate Message on loading scene and have "transitional" node with message condition to be sure that scene loaded.
thanks.
Activate Node on certain scene?
Re: Activate Node on certain scene?
Hi,
That's the way to do it. Send a message when the player enters the scene, just like you're doing.
For readers who want to know how to send the message, here's one way: Add an empty GameObject to the scene, and add Timed Event and Quest Control components to it. Configure the Timed Event to call QuestControl.SendToMessageMessage.
That's the way to do it. Send a message when the player enters the scene, just like you're doing.
For readers who want to know how to send the message, here's one way: Add an empty GameObject to the scene, and add Timed Event and Quest Control components to it. Configure the Timed Event to call QuestControl.SendToMessageMessage.
Re: Activate Node on certain scene?
Thanks, I see. Iam doing the same...