Hello,
Still fairly new to the Dialogue system, but I know enough to make basic quests.
I would like to make an item gathering quest, that requires inventory items. (Lets say collect Potions)
This maybe more of question about guidance?
I want to make a very basic player Inventory system that just tracks Item IDs and Amounts. Although the Item Database was included into the Dialogue System ... I'm not entirely sure the best way to going about getting this for my Project. Any links to resources or hints to how I should approach this would be really helpful. (So I can use the Dialogue sequences to add/remove items from an inventory)
Items / Simple Inventory System?
Re: Items / Simple Inventory System?
Hi,
Items in the Dialogue System are just data records. There's no runtime UI component to them. If you plan to use them and implement your own UI, here are some suggestions:
Items in the Dialogue System are just data records. There's no runtime UI component to them. If you plan to use them and implement your own UI, here are some suggestions:
- Add a custom field to track the amount of the item that the player currently has. (In the Dialogue Editor, inspect the item and expand All Fields.)
- Use the Conditions and Script fields to check and set item fields. The "..." wizard has a dropdown option for items.
Re: Items / Simple Inventory System?
So something more along these lines? https://www.pixelcrushers.com/phpbb/viewtopic.php?t=878
Re: Items / Simple Inventory System?
Sorry, I don't follow. That link is for multi-conversation NPCs.