Cut Scenes
Cut Scenes
Is there a way to execute a cut scene created in an external app such as Iclone7 when starting a conversation?
Re: Cut Scenes
Hi,
Sure! Here are a few different ways you can do it:
1. If you use a Dialogue System Trigger to start the conversation using a Start Conversation action, select Add Action > OnExecute() Event. Configure the event to play your cutscene.
2. Or, if conversation's conversant only plays one conversation, you can add a Dialogue System Events component to it. Configure the OnConversationStart() event to play the cutscene.
3. Or, in a dialogue entry node, use the Sequence field. You can use the SetActive() command to activate a GameObject (such as the cutscene GameObject), or SendMessage() to run a script method on a GameObject, or write a custom sequencer command to start a cutscene similar to the Timeline() sequencer command that start a Unity Timeline cutscene.
Sure! Here are a few different ways you can do it:
1. If you use a Dialogue System Trigger to start the conversation using a Start Conversation action, select Add Action > OnExecute() Event. Configure the event to play your cutscene.
2. Or, if conversation's conversant only plays one conversation, you can add a Dialogue System Events component to it. Configure the OnConversationStart() event to play the cutscene.
3. Or, in a dialogue entry node, use the Sequence field. You can use the SetActive() command to activate a GameObject (such as the cutscene GameObject), or SendMessage() to run a script method on a GameObject, or write a custom sequencer command to start a cutscene similar to the Timeline() sequencer command that start a Unity Timeline cutscene.