Save System for RFPSP 1.1.4 Released

Announcements, support questions, and discussion for Save System for Realistic FPS Prefab.
Post Reply
User avatar
Tony Li
Posts: 22085
Joined: Thu Jul 18, 2013 1:27 pm

Save System for RFPSP 1.1.4 Released

Post by Tony Li »

Version 1.1.4 is now available on the Asset Store.

Release Notes:
  • Improved: FPSRigidBodyWalker values are now saved.
  • Fixed: Look rotation now matches spawnpoint direction when changing scenes.
  • Added: SceneFaderCanvas for use with SceneTransitionManager.
  • Improved: Added SaveSystem methods LoadAdditiveScene, UnloadAdditiveScene.
  • Improved: Savers can now implement optional ApplyDataImmediate and OnRestartGame methods.
  • Fixed: Moved DiskSavedGameDataStorer initialization code from Start to Awake so other scripts can check for saved games in their own Start methods.
Post Reply