Here's an image showing the problem:
These are three choices the Player has to make, but it shows Eva in the portrait name instead of the Player. How do I get that to say Player instead of Eva? I've tried putting a node where the player is the actor between Eva's dialogue and the choices, given it a Sequence of None() or Continue(), but it still says Eva in the portrait name.
Here are my Dialogue System settings:
Here's my log:
When the player has a menu, why does it show the NPC's portrait name?
Re: When the player has a menu, why does it show the NPC's portrait name?
Assign the UI text element to the StandardUIMenuPanel's PC Name field.
Many games, such as most WRPGs, like to show the NPC name the whole time so the player remembers who they're talking to. If you set PC Name, it will switch the content to the player's name during menus.
Many games, such as most WRPGs, like to show the NPC name the whole time so the player remembers who they're talking to. If you set PC Name, it will switch the content to the player's name during menus.
Re: When the player has a menu, why does it show the NPC's portrait name?
That fixed it, thanks!