Hi,
We are having issues with the AutoLoader.
After the internal scene loading takes place, many public variables set in the inspector become broken.
Eg
Dialog System Controller / Display Settings / Camera and Cutscene Settings / Sequencer Camera
https://www.dropbox.com/s/kdyeufzvyn7oy ... 3.png?dl=0
Any tips?
Thanks
problems with the auto loader
Re: problems with the auto loader
Hi,
The Dialogue Manager GameObject is a "persistent singleton". This means it survives scene changes and doesn't allow new Dialogue Manager GameObjects to exist simultaneously in the scene.
Try assigning a prefab or a child of the Dialogue Manager to the Sequencer Camera field. (If you assign a prefab, it will be parented to the Dialogue Manager). This way, the Dialogue Manager will carry it along, and it will continue to exist when loading new scenes -- such as when loading a saved game.
The Dialogue Manager GameObject is a "persistent singleton". This means it survives scene changes and doesn't allow new Dialogue Manager GameObjects to exist simultaneously in the scene.
Try assigning a prefab or a child of the Dialogue Manager to the Sequencer Camera field. (If you assign a prefab, it will be parented to the Dialogue Manager). This way, the Dialogue Manager will carry it along, and it will continue to exist when loading new scenes -- such as when loading a saved game.