Issue with update to 2x

Announcements, support questions, and discussion for the Dialogue System.
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kyuubi
Posts: 52
Joined: Fri May 27, 2016 11:30 pm

Issue with update to 2x

Post by kyuubi »

Hi,
I followed the instructions to update to 2.x.
Everything seems to be working as expected, except...
All bark dialogs I had appear inverted (world space).
They appear fine in the editor, but as soon as I hit run, all of them appear in reverse.
Any idea what it could be? This seemed to affect literally all barks I had.
Thanks!
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kyuubi
Posts: 52
Joined: Fri May 27, 2016 11:30 pm

Re: Issue with update to 2x

Post by kyuubi »

Okay, so managed to sort this out by doing a 180 on the face camera component for all NPCs (ouch).
I am however facing another issue. It seems as though sim status is getting lost after I save/load games in Adventure Creator. Not always.
Is there a limit in sim status with this new version?
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kyuubi
Posts: 52
Joined: Fri May 27, 2016 11:30 pm

Re: Issue with update to 2x

Post by kyuubi »

Sorted.
I needed to add a Dialog saver component to the Persistent Engine in AC.
Thanks!
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Tony Li
Posts: 22055
Joined: Thu Jul 18, 2013 1:27 pm

Re: Issue with update to 2x

Post by Tony Li »

Sorry about the Always Face Camera issue. I actually had it backwards in version 1.x and fixed it in 2.x.

The Pixel Crushers customer download page has a patch that fixes an issue with SimStatus when loading saved games. The issue could cause some nodes to report as Untouched even if they were WasDisplayed in the saved game. This fix will also be in the next regular update. If you need access to the customer download page, just PM me.
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