Showing node SimStatus value in realtime?

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Abelius
Posts: 318
Joined: Fri Jul 21, 2017 12:45 pm

Showing node SimStatus value in realtime?

Post by Abelius »

Hi there,

For troubleshooting purposes, I'd like to know about the SimStatus value of every node in a conversation. Ideally, this would only require clicking over a given node and checking on the value, as an additional field (?).

Although I can imagine there must be a way to run a LUA command in the console, I'd prefer to avoid that approach, if possible.

I'm not sure if this would be possible or not, as I suspect fields in each node are static and can't be "refreshed" in realtime?

Anyway, that would be nice to have, because right now I'm having serious doubts about nodes' SimStatus maintaining the values they are supposed to have in a savegame. :|
Unity 2019.4.9f1
Dialogue System 2.2.15
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Tony Li
Posts: 22056
Joined: Thu Jul 18, 2013 1:27 pm

Re: Showing node SimStatus value in realtime?

Post by Tony Li »

Just updating this thread. In version 2.1.3, the hover tooltip text will show the node's SimStatus. I'll include this in a patch for when I get to the bottom of the SimStatus issue you reported.
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