Hi Tony
I'm trying to assign SetQuestState to the Quest Control component but I can't see how to do this.
I tried using the AutoStart in the Quest editor to wait for message: "Start" and parameter: "SacredFire", and then on a box collider I have a Quest Control component that sends "Start:SacredFire" through "QuestControl.SendMessageToMessageSystem" . But this doesn't seem to work.
Also, can you think of any reason the Text Table wouldn't work on an NPC from a scene loaded after the managers scene? Or, is it more likely that i I just haven't set it up correctly?
I have the Text Table "Birabahn" assigned to the Text Table field in the Quest Giver. Here's a grab of the Text Table and the dialogue that should be drawing from it. Again, I've looked over the demo scene and I can't see any difference between the way I've set up my character and the one in the demo.
Again, sorry for all the posts lately.
Nathan
Starting Quests outside of dialogue
Re: Starting Quests outside of dialogue
Hi Nathan,
No worries! If you have questions, I'm happy to answer.
No worries! If you have questions, I'm happy to answer.
Is this quest already in the player's quest list? It will autostart wherever it exists. If it's in the player's quest list, it will start for the player. If it's in an NPC's quest list, it will start for the NPC; it won't transfer the quest to the player's quest journal.nathanj wrote: ↑Wed Dec 12, 2018 7:15 pmI'm trying to assign SetQuestState to the Quest Control component but I can't see how to do this.
I tried using the AutoStart in the Quest editor to wait for message: "Start" and parameter: "SacredFire", and then on a box collider I have a Quest Control component that sends "Start:SacredFire" through "QuestControl.SendMessageToMessageSystem" . But this doesn't seem to work.
Looks like a bug. I'll have a fix for you by tomorrow.nathanj wrote: ↑Wed Dec 12, 2018 7:15 pmAlso, can you think of any reason the Text Table wouldn't work on an NPC from a scene loaded after the managers scene? Or, is it more likely that i I just haven't set it up correctly?
I have the Text Table "Birabahn" assigned to the Text Table field in the Quest Giver. Here's a grab of the Text Table and the dialogue that should be drawing from it. Again, I've looked over the demo scene and I can't see any difference between the way I've set up my character and the one in the demo.
Re: Starting Quests outside of dialogue
Thanks, Tony
I have the quest assigned to the Quest Database in the scene but at the moment that is the only reference to it in the scene.I do not have a Quest List set up but am not really able to find any information about how to do so.
Do you mean the Quest Journal? If not, should I add a Quest List Container to the player or to the game object that has the trigger?
Nathan
I have the quest assigned to the Quest Database in the scene but at the moment that is the only reference to it in the scene.I do not have a Quest List set up but am not really able to find any information about how to do so.
Do you mean the Quest Journal? If not, should I add a Quest List Container to the player or to the game object that has the trigger?
Nathan
Re: Starting Quests outside of dialogue
Hi Nathan,
Sorry, I meant the Quests list of the player's Quest Journal component. Try adding the quest there, too.
Sorry, I meant the Quests list of the player's Quest Journal component. Try adding the quest there, too.
Re: Starting Quests outside of dialogue
That was it.
Thanks again!
Thanks again!