Bark on Idle for TextMesh Pro

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sleepyBear
Posts: 15
Joined: Wed Nov 07, 2018 10:27 pm

Bark on Idle for TextMesh Pro

Post by sleepyBear »

Good day,

I can't seem to make bark working for textMesh Pro. (Also is there no support for TextMesh Pro for Bark on Idle?)

The documentation seems to be missing some steps(?)
https://www.pixelcrushers.com/dialogue_ ... hProBarkUI

and in the textMesh Pro demo scene I only have the demo scene 1, it seems demo scene 2 is missing
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Tony Li
Posts: 22057
Joined: Thu Jul 18, 2013 1:27 pm

Re: Bark on Idle for TextMesh Pro

Post by Tony Li »

Hi,

The TextMesh Pro Support package is for old projects that upgraded from version 1.x.

If possible, use the Standard UI system, and enable TextMesh Pro support for it.

In either case, the component that starts the bark (e.g., Bark On Idle or Dialogue System Trigger) is independent of the bark UI (e.g., Standard Bark UI or TextMeshPro Bark UI). As long as the character has a bark UI in its hierarchy, the bark starter component should use it. To specify which one to use, you can optionally add a Dialogue Actor component and explicitly assign the bark UI to it.
sleepyBear
Posts: 15
Joined: Wed Nov 07, 2018 10:27 pm

Re: Bark on Idle for TextMesh Pro

Post by sleepyBear »

Thanks, I managed to to make it work by creating a textMesh pro version of the Bubble UI Bark Template.
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Tony Li
Posts: 22057
Joined: Thu Jul 18, 2013 1:27 pm

Re: Bark on Idle for TextMesh Pro

Post by Tony Li »

Great - I think that's the best solution.
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