Displaying Lengthy Text on a JRPG Template

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CodePrincess
Posts: 111
Joined: Thu Sep 27, 2018 11:06 pm

Displaying Lengthy Text on a JRPG Template

Post by CodePrincess »

Is there a way to display a conversation node's dialog text, say, three lines at a time?

I would use the Visual Novel of Basic templates, except to accurately mimic the layout I'm trying to make, the UI's text panel has to remain a fixed size, and my sister insists that trying to guess how many nodes to spread a large chunk of dialog over is not an option. :oops:

Any thoughts you have about this situation we're in is more than welcome! Thanks for listening!
Thank you so much for your help.

Oh! My stats!
Unity 2020.1.10f1
Adventure Creator 1.72.2
Dialogue System for Unity 2.2.12
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Tony Li
Posts: 21721
Joined: Thu Jul 18, 2013 1:27 pm

Re: Displaying Lengthy Text on a JRPG Template

Post by Tony Li »

Hi,

It would require a little scripting to do it automatically.

Another option is for your sister to write the nodes' Dialogue Text as long as she wants. Then you can play the conversation and identify which nodes are too long for three lines. Put a pipe character ( | ) where you want to break up the node into multiple nodes. Finally, select Menu > Split Pipes Into Nodes > Process Conversation.
CodePrincess
Posts: 111
Joined: Thu Sep 27, 2018 11:06 pm

Re: Displaying Lengthy Text on a JRPG Template

Post by CodePrincess »

Thank you very much for your help,
Take care!
Thank you so much for your help.

Oh! My stats!
Unity 2020.1.10f1
Adventure Creator 1.72.2
Dialogue System for Unity 2.2.12
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