Dialogue System for Unity 2.0.2 Released

Announcements, support questions, and discussion for the Dialogue System.
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Tony Li
Posts: 22058
Joined: Thu Jul 18, 2013 1:27 pm

Dialogue System for Unity 2.0.2 Released

Post by Tony Li »

Version 2.0.2 is now available on the Pixel Crushers download site (PM me your Unity Asset Store invoice number if you need access) and should be available on the Asset Store in a few business days.

Highlights of 2.0.2 are:
  • Dialogue editor improvements: global search & replace, snap all nodes to grid, and more.
  • Updates to support for i2 Localization, Inventory Pro, and uMMORPG.

Release Notes
Core:
  • Fixed: ConversantIndex now points to correct actor when using DialogueActor component with GameObject name that doesn't match conversation actor or DialogueActor.
  • Dialogue Editor: Added global search & replace.
  • Dialogue Editor: Added Snap All Nodes To Grid menu item.
  • Dialogue Editor: Cross-conversation link dropdown now uses submenus if destination conversation has many entries.
  • Dialogue Editor: Clicking on link in Inspector now centers on node in Dialogue Editor canvas.
Third Party Support:
  • articy:draft: Importer now properly applies nested flow fragment names to flow dialogues.
  • CSV: Fixed: Import of Text Tables wasn't marking asset dirty so changes weren't immediately saved.
  • i2 Localization Support: Updated for i2 Localization 2.8.7; added support for Text Tables.
  • Inventory Pro Support: Updated example scene for DS2; added Get/SetStats Lua functions.
  • uMMORPG: Added Lua functions to get/set skill levels; added NPC option to bypass NpcDialogue panel; now saves character to server immediately at end of conversation & quest state changes.

For those still on version 1.x, version 1.8.4 is also available on the download site.
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nathanj
Posts: 303
Joined: Sat May 28, 2016 12:30 am

Re: Dialogue System for Unity 2.0.2 Released

Post by nathanj »

"global search & replace" :D :D :D

Thank you for this!
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