I'm trying to build my game using IL2CPP scripting backend on Windows x64 using 2.0.0 and I am getting the following error:
Code: Select all
stdout:
Fatal error in Unity CIL Linker
Mono.Linker.Steps.XmlResolutionException: Unable to find the file for the assembly named 'Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' specified in link file 'D:\Sardonyx\Sources\Sardonyx\Assets\Externals\Pixel Crushers\Dialogue System\Templates\Link\link.xml'. Should this assembly be in the project? Use the 'ignoreIfMissing="1"' attribute if this assembly may not always exist. ---> Mono.Cecil.AssemblyResolutionException: Failed to resolve assembly: 'Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' ---> Mono.Cecil.AssemblyResolutionException: Failed to resolve assembly: 'Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'
at Unity.Linker.LocalDirectoryAssemblyResolver.Resolve(AssemblyNameReference name, ReaderParameters parameters)
at Unity.Linker.UnityAssemblyResolver.Resolve(AssemblyNameReference name, ReaderParameters parameters)
at Mono.Linker.LinkContext.Resolve(IMetadataScope scope)
--- End of inner exception stack trace ---
at Mono.Linker.LinkContext.Resolve(IMetadataScope scope)
at Mono.Linker.Steps.ResolveFromXmlStep.GetAssembly(LinkContext context, AssemblyNameReference assemblyName)
at Unity.Linker.Steps.UnityResolveFromXmlStep.ProcessAssemblies(LinkContext context, XPathNodeIterator iterator)
--- End of inner exception stack trace ---
at Unity.Linker.Steps.UnityResolveFromXmlStep.ProcessAssemblies(LinkContext context, XPathNodeIterator iterator)
at Mono.Linker.Steps.ResolveFromXmlStep.Process()
at Mono.Linker.Steps.BaseStep.Process(LinkContext context)
at Mono.Linker.Pipeline.Process(LinkContext context)
at Unity.Linker.UnityDriver.Run()
at Unity.Linker.UnityDriver.RunDriver()
stderr:
UnityEngine.Debug:LogError(Object)
UnityEditorInternal.Runner:RunProgram(Program, String, String, String, CompilerOutputParserBase) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:128)
UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action`1) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:73)
UnityEditorInternal.AssemblyStripper:RunAssemblyLinker(IEnumerable`1, String&, String&, String, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:89)
UnityEditorInternal.AssemblyStripper:StripAssembliesTo(String[], String[], String, String, String&, String&, String, IIl2CppPlatformProvider, IEnumerable`1) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:82)
UnityEditorInternal.AssemblyStripper:RunAssemblyStripper(IEnumerable, String, String[], String[], String, IIl2CppPlatformProvider, RuntimeClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:203)
UnityEditorInternal.AssemblyStripper:StripAssemblies(String, IIl2CppPlatformProvider, RuntimeClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:113)
UnityEditorInternal.IL2CPPBuilder:Run() (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:154)
UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:42)
DesktopStandalonePostProcessor:SetupStagingArea(BuildPostProcessArgs) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/DesktopStandalonePostProcessor.cs:192)
DesktopStandalonePostProcessor:PostProcess(B
Thanks!