VR Dialogue UI Disappearing on New Scene Load

Announcements, support questions, and discussion for the Dialogue System.
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jibjab910
Posts: 18
Joined: Fri Mar 02, 2018 7:46 pm

VR Dialogue UI Disappearing on New Scene Load

Post by jibjab910 »

I am currently developing a game which uses the VR UI show in the example scenes provided by Pixel Crushers. The UI works fine... until I load a new scene. When this happens, the dialogue UI doesn't show up at all. Essentially, unless a scene is the first loaded, then the UI will not work for it. Any idea why this is? Ideas how to fix it?
jibjab910
Posts: 18
Joined: Fri Mar 02, 2018 7:46 pm

Re: VR Dialogue UI Disappearing on New Scene Load

Post by jibjab910 »

I should mention that I deleted the "talk to character" button and simply had the conversation start on scene load. That might be it.
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Tony Li
Posts: 22059
Joined: Thu Jul 18, 2013 1:27 pm

Re: VR Dialogue UI Disappearing on New Scene Load

Post by Tony Li »

Hi,

Does the NPC (or equivalent GameObject assigned as the Conversant) have an Override Dialogue UI component that points to its world space dialogue UI?

Is the Dialogue Manager's Dont Destroy On Load checkbox ticked? If not, the Dialogue Manager won't survive the scene change.

Are there any warnings in the Unity editor's Console window?

Please feel free to send a reproduction project to tony (at) pixelcrushers.com. I'll be happy to take a look.
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