Hi there,
I'm using SimStatus conditionals a lot. It's a very nice feature to have for streamlining non-repeating dialogues.
My only "problem" managing them is that I need to manually introduce the node ID number every time I create or copy one. And I almost invariably use the same node ID number of the node I'm creating, so I was asking myself if you could add some kind of tag that DS treats as "This node ID number" at runtime.
That way we could just copy+paste that kind of node like crazy, without needing to change the number unless the dialog node is different from the "local" one.
Thanks!
[Feature suggestion]: Dialog[ThisNode].SimStatus
[Feature suggestion]: Dialog[ThisNode].SimStatus
Unity 2019.4.9f1
Dialogue System 2.2.15
Dialogue System 2.2.15
Re: [Feature suggestion]: Dialog[ThisNode].SimStatus
In version 1.7.7.2 (scheduled for release tomorrow), you can use "thisID". The Conditions wizard also supports thisID, so you don't have to type it manually. For example:
Code: Select all
Dialog[thisID].SimStatus ~= "WasDisplayed"
Re: [Feature suggestion]: Dialog[ThisNode].SimStatus
Oh, that's great!
So it was already suggested by another user? I didn't find anything on the forum, but being this thing a huge repository of knowledge already, I guess it's normal.
Thank you!
So it was already suggested by another user? I didn't find anything on the forum, but being this thing a huge repository of knowledge already, I guess it's normal.
Thank you!
Unity 2019.4.9f1
Dialogue System 2.2.15
Dialogue System 2.2.15
Re: [Feature suggestion]: Dialog[ThisNode].SimStatus
No, you were the first to suggest it. I'm working on some final updates for 1.7.7.2 today, and I had time to get that in there.
Re: [Feature suggestion]: Dialog[ThisNode].SimStatus
Awesome!
You're, by far, the most responsive plugin creator I've met. And I use like... a lot of them.
You're, by far, the most responsive plugin creator I've met. And I use like... a lot of them.
Unity 2019.4.9f1
Dialogue System 2.2.15
Dialogue System 2.2.15
Re: [Feature suggestion]: Dialog[ThisNode].SimStatus
Thanks! I try to be responsive. But in this case you just timed your suggestion perfectly.
Re: [Feature suggestion]: Dialog[ThisNode].SimStatus
There yet another suggestion I have, but I guess this isn't going to be as well timed as the last.
I think it would be nice to make the editor zoom in/out to the mouse cursor position, instead of the upper left corner... What do you think?
Btw, are you going to upload the 1.7.7.2 version somewhere?
I think it would be nice to make the editor zoom in/out to the mouse cursor position, instead of the upper left corner... What do you think?
Btw, are you going to upload the 1.7.7.2 version somewhere?
Unity 2019.4.9f1
Dialogue System 2.2.15
Dialogue System 2.2.15
Re: [Feature suggestion]: Dialog[ThisNode].SimStatus
I'll add that to the list. The current way it zooms has been bugging me, too.
I did have time to implement your other request. The currently-selected node(s) are more prominent now.
I just PM'ed you your access info for 1.7.7.2. If anyone else needs access, please PM me your Unity Asset Store invoice number.
I did have time to implement your other request. The currently-selected node(s) are more prominent now.
I just PM'ed you your access info for 1.7.7.2. If anyone else needs access, please PM me your Unity Asset Store invoice number.