Hello Tony,
I've been porting some of my Dialogue UI from Unity UI to TextMesh Pro and I'm currently experiencing a weird behavior. Here is the behavior I am seeing:
1) I launch the game from the editor with an Alert Panel based on Unity UI set as the default Dialogue UI in the Dialogue System Controller, then I move my player on an Alert Trigger and my Alert panel is shown immediately.
2) I launch the game from the editor with an Alert Panel based on TextMesh Pro UI set as the default Dialogue UI in the Dialogue System Controller, then I move my player on an Alert Trigger and my Alert panel is displayed a few seconds later (around ~6 seconds) and almost immediately fade out (should have been displayed 3 seconds in my case). Subsequent Alert triggered are displayed instantly for 3 seconds, but the first time I'm hitting the trigger, it does not.
I have experienced this behavior with Conversation Trigger too. This is quite problematic.
I can record a video and send it to you by email if necessary.
Weird behavior when using TestMesh Pro Dialogue UI
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- Posts: 106
- Joined: Wed Aug 23, 2017 4:10 pm
- Location: Canada
Weird behavior when using TestMesh Pro Dialogue UI
Unity 2022.3.17f1
Dialogue System 2.2.44.1
OpenAI Addon 1.0.12
Dialogue System 2.2.44.1
OpenAI Addon 1.0.12
Re: Weird behavior when using TestMesh Pro Dialogue UI
Hi Maxime,
Can you please try the updated TextMesh Pro Support and Unity UI Support packages from the Dialogue System Extras page? (Since TextMesh Pro Support is based on Unity UI Support, it's best to import both.) These updates are slated to be in version 1.7.7.2, which is planned for release on Monday. I expect the articy:draft document conversion update to be in 1.7.7.2 also.
Can you please try the updated TextMesh Pro Support and Unity UI Support packages from the Dialogue System Extras page? (Since TextMesh Pro Support is based on Unity UI Support, it's best to import both.) These updates are slated to be in version 1.7.7.2, which is planned for release on Monday. I expect the articy:draft document conversion update to be in 1.7.7.2 also.
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- Posts: 106
- Joined: Wed Aug 23, 2017 4:10 pm
- Location: Canada
Re: Weird behavior when using TestMesh Pro Dialogue UI
I'm having the same issue with the new packages. I tested with the new SF TextMeshPro Dialogue UI prefab that you provided in the updated package and I'm having the same exact problem.
Unity 2022.3.17f1
Dialogue System 2.2.44.1
OpenAI Addon 1.0.12
Dialogue System 2.2.44.1
OpenAI Addon 1.0.12
Re: Weird behavior when using TestMesh Pro Dialogue UI
I'll check this out today and provide an answer.