Dialogue System 1.7.7 Released

Announcements, support questions, and discussion for the Dialogue System.
Post Reply
User avatar
Tony Li
Posts: 22062
Joined: Thu Jul 18, 2013 1:27 pm

Dialogue System 1.7.7 Released

Post by Tony Li »

Version 1.7.7 is now available on the Pixel Crushers customer download page (PM me your Unity Asset Store invoice number if you need access) and should be available on the Unity Asset Store in 3-7 business days.

The release notes are huge, so I'll just include a link: Release Notes

(If your browser shows version 1.7.6, please refresh the Release Notes page.)
User avatar
Tony Li
Posts: 22062
Joined: Thu Jul 18, 2013 1:27 pm

Re: Dialogue System 1.7.7 Released

Post by Tony Li »

Version 1.7.7.1 is now available on the Asset Store!
hellwalker
Posts: 112
Joined: Tue Jan 19, 2016 11:37 pm

Re: Dialogue System 1.7.7 Released

Post by hellwalker »

Awesome!

But I ran into one small issue, The Articy Draft Converter won't overwrite the existing database and creates a new one when I click convert. I have the overwrite checkbox on.
While on the subject of articy, is there a way to define Emphasis tags colors inside Articy project so that gets ported automatically?
User avatar
Tony Li
Posts: 22062
Joined: Thu Jul 18, 2013 1:27 pm

Re: Dialogue System 1.7.7 Released

Post by Tony Li »

Hi,
hellwalker wrote: Sun Jan 21, 2018 8:43 amBut I ran into one small issue, The Articy Draft Converter won't overwrite the existing database and creates a new one when I click convert. I have the overwrite checkbox on.
I just tested Overwrite, and it seems to work fine. What version of Unity are you using? Maybe there's a bug in a specific version of Unity.

Is it possible that something else is preventing the file from being overwritten? Are there any errors in the Console window?
hellwalker wrote: Sun Jan 21, 2018 8:43 amWhile on the subject of articy, is there a way to define Emphasis tags colors inside Articy project so that gets ported automatically?
No, but that should be easy to add. How would you prefer to define them in articy?
hellwalker
Posts: 112
Joined: Tue Jan 19, 2016 11:37 pm

Re: Dialogue System 1.7.7 Released

Post by hellwalker »

I just tested Overwrite, and it seems to work fine. What version of Unity are you using? Maybe there's a bug in a specific version of Unity.

Is it possible that something else is preventing the file from being overwritten? Are there any errors in the Console window?
I'm using Unity 2017.3.0p3, I'm not 100% sure but I think this was happening in 2017.2 too.
I tried it in Empty new project, just the DS imported and clicked Convert twice with overwrite on:
Console:
https://i.imgur.com/3dkUsDN.png
Project:
https://i.imgur.com/cYqFbam.png
No, but that should be easy to add. How would you prefer to define them in articy?
Awesome! Maybe through Articy Variable?
Image
User avatar
Tony Li
Posts: 22062
Joined: Thu Jul 18, 2013 1:27 pm

Re: Dialogue System 1.7.7 Released

Post by Tony Li »

Good thinking on the em tags. I'll add a foldout section to the articy converter to specify which variables to use for each em tag.

The overwrite issue is a bug. It only occurs if you're writing to the base Assets folder. If you write to a subfolder, such as "Assets/MyData", overwrite works correctly. I'll fix this in the next release.
hellwalker
Posts: 112
Joined: Tue Jan 19, 2016 11:37 pm

Re: Dialogue System 1.7.7 Released

Post by hellwalker »

Awesome!
The subfolder fixed the overwrite, thanks!
Post Reply