start a simaltaneous conversation in an entry

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CHOPJZL
Posts: 97
Joined: Wed Sep 02, 2020 10:05 pm

Re: start a simaltaneous conversation in an entry

Post by CHOPJZL »

That's indeed a little different. What I want is change a different custom panel at the beginning of dialogue entry. Like [panel=#]

For now I have set the customSubtitlePanel and SubtitlePanelNumber.Custom in OnConversationLine(), I think what lacks is a step to override the new customSubtitlePanel to the old one.
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Tony Li
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Joined: Thu Jul 18, 2013 1:27 pm

Re: start a simaltaneous conversation in an entry

Post by Tony Li »

Hi,

Thanks for the info. It sounds like this patch may help:

DS_SubtitlePanelPatch_2021-02-28.unitypackage

To switch to a different custom panel during a conversation, you can call:

StandardDialogueUI.conversationUIElements.standardSubtitleControls.OverrideActorPanel(dialogueActor, SubtitlePanelNumber.Custom, customPanel);

(These changes were already committed to the repository for version 2.2.16.)

Just to be safe, back up your project before importing.
CHOPJZL
Posts: 97
Joined: Wed Sep 02, 2020 10:05 pm

Re: start a simaltaneous conversation in an entry

Post by CHOPJZL »

Now it works properly:)


About the Variable and Lua

There is only a Number type in Lua, Is there any risk that a variable I want to keep it int become float in some operations?

For [var=variable] Tag in text, if the variable is a float for example 3.1415..., can I control the text to be 3.141 or 3.1?

When will the Script of entry run? It's at the end of the entry, or beginning?

Can we modify set Variable in [lua(code)] of Text and Sequencer?

The Lua Console's key seems not working, I can use the console if I enable Visible, but I can't turn it out by the keys.

After I tried in Lua Console, although "X and not Y" is not working, "X and (not Y)" seems work properly
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Tony Li
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Re: start a simaltaneous conversation in an entry

Post by Tony Li »

Hi,

> There is only a Number type in Lua, Is there any risk that a variable I want to keep it int become float in some operations?

Internally, it's stored as a double. If you set it to an int value, it will not have any decimal part. But if you do decimal math on it, it's possible that it will no longer be an int.


> For [var=variable] Tag in text, if the variable is a float for example 3.1415..., can I control the text to be 3.141 or 3.1?

You can use math.floor() to get the int part.


> When will the Script of entry run? It's at the end of the entry, or beginning?

Beginning.


> Can we modify set Variable in [lua(code)] of Text and Sequencer?

Technically, yes. But it would be better to use the Script for that. If code doesn't start with "return", the Dialogue System will put "return" in front. So make sure to form your expression so it will work with "return" in front.


> The Lua Console's key seems not working, I can use the console if I enable Visible, but I can't turn it out by the keys.

Maybe something else is intercepting the key. Also, it uses Unity's built-in input system, not the new Input System.


> After I tried in Lua Console, although "X and not Y" is not working, "X and (not Y)" seems work properly

This may be a quirk of my Lua parser.
CHOPJZL
Posts: 97
Joined: Wed Sep 02, 2020 10:05 pm

Re: start a simaltaneous conversation in an entry

Post by CHOPJZL »

Tony Li wrote: Sun Feb 28, 2021 10:47 am You can use math.floor() to get the int part.
This is a little different from what I means. I mean for a variable PPP that is 3.1415926, how to show "3.14" in the Text?

math.floor(100*PPP)/100 seems working, is there a more proper way?
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Tony Li
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Re: start a simaltaneous conversation in an entry

Post by Tony Li »

Hi,

That's what I was thinking. If you don't want to do that, there's a string format function. I'm away from the office right now so I can't look up the details. The string format is the same as C#'s String.Format().
CHOPJZL
Posts: 97
Joined: Wed Sep 02, 2020 10:05 pm

Re: start a simaltaneous conversation in an entry

Post by CHOPJZL »

I tried the format function but failed. In the console, string.format("%.2f",Variable["testv"]) returns "%.2f"
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Tony Li
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Re: start a simaltaneous conversation in an entry

Post by Tony Li »

Hi,

It uses the same formatting codes as C#/.NET's String.Format().

If Variable["testv"] = 3.14159, then string.format("{0:N2}", Variable["testv"]) will return 3.14.
CHOPJZL
Posts: 97
Joined: Wed Sep 02, 2020 10:05 pm

Re: start a simaltaneous conversation in an entry

Post by CHOPJZL »

It works now. I shouldn's use lua's format function.

About StartConversation() with a specified entry. Will it start in a brand new state, or inherit the operation of entries before it? Like scripts and animator sequence
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Tony Li
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Re: start a simaltaneous conversation in an entry

Post by Tony Li »

Hi,

It will bypass previous entries and jump straight to the entry you specify.
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