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Post by Tony Li » Thu Mar 23, 2017 2:11 pm
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foreach (var sequencer in DialogueManager.Instance.GetComponents<Sequencer>()) { sequencer.Stop(); }
Post by hellwalker » Fri Mar 24, 2017 7:55 pm
Post by Tony Li » Fri Mar 24, 2017 8:31 pm
Return to “Dialogue System for Unity”