Issue with saving system and Topdown integration

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Tony Li
Posts: 22085
Joined: Thu Jul 18, 2013 1:27 pm

Re: Issue with saving system and Topdown integration

Post by Tony Li »

Line 79 of TDE's CharacterPause script is:

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_condition.ChangeState(CharacterStates.CharacterConditions.Paused);
The error suggests that _condition isn't initialized, which means there's an issue with a character.

On your TDE LevelManager component, do your Player Prefabs and Scene Characters lists look correct, and no empty entries?
Peter
Posts: 7
Joined: Mon Nov 11, 2024 4:00 pm

Re: Issue with saving system and Topdown integration

Post by Peter »

I will have a look thanks :)
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