Alright, then I'll make sure to call the method to reinit them after ApplySavedGameData(). It doesn't overwrite any values if found, so it should be safe.
Thanks for clarifying!
Condition check throws error for not declared vars
Re: Condition check throws error for not declared vars
Unity 2019.4.9f1
Dialogue System 2.2.15
Dialogue System 2.2.15