save to string

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polygonya
Posts: 11
Joined: Tue Jul 27, 2021 2:08 pm

Re: save to string

Post by polygonya »

Yes, now I have it!
By debugging I saw that the save file is correct. so it must be something else.
i had fluctuating frame rates when i started the game and sometimes the value in "frames to wait Bevor Applay Data" was high enough and sometimes not. so sometimes it loaded the player a few frames too late.

stabilizing the frames and adding the saved data accurately was the key to success!

Thanks for your help Tony!!
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Tony Li
Posts: 22107
Joined: Thu Jul 18, 2013 1:27 pm

Re: save to string

Post by Tony Li »

Glad to help!

If you also need to know when the save data has been applied, you can hook into C# event SaveSystem.saveDataApplied.
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