Hi,
Thanks. I received your project. I'll get it downloaded and reply back to your email by tomorrow morning.
Conversation portrait animations
Re: Conversation portrait animations
Hi Tony! Thanks for helping us with our portrait animations; they worked great there's just one more question I'd ask you about these: during dialogue, when a character portrait switches to another one, the sliding animation doesn't trigger, but switches instantly. Do you have suggestions on how we could trigger the slide animation when character portraits switch between each other during the same conversation?
I attach an image of the animation controller that's doing the sliding.
Thank you!
I attach an image of the animation controller that's doing the sliding.
Thank you!
- Attachments
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- dialogueController.png (35.05 KiB) Viewed 469 times
Re: Conversation portrait animations
Hi,
Try setting the subtitle panel's Visibility to Until Superceded Or Actor Change. When the actor changes but wants to use the same subtitle panel, it will hide and then show the subtitle panel. If this doesn't give you the behavior you're looking for, let me know.
Try setting the subtitle panel's Visibility to Until Superceded Or Actor Change. When the actor changes but wants to use the same subtitle panel, it will hide and then show the subtitle panel. If this doesn't give you the behavior you're looking for, let me know.
Re: Conversation portrait animations
I tried changing visibility to until superceded or actor change, but that didn't do the trick yet. We have our dialogue system set so that every actor has its own subtitle panel like shown in the picture.
- Attachments
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- dialogueSetUp.png (91.72 KiB) Viewed 466 times
Re: Conversation portrait animations
There was a bug in DS version 2.2.42 and some earlier versions that affected Until Superceded Or Actor Change. It's fixed in 2.2.43, which is scheduled for release soon. Please try this patch in the meantime:
DS_UntilSupercededEtcPatch_2024-02-07.unitypackage
DS_UntilSupercededEtcPatch_2024-02-07.unitypackage
Re: Conversation portrait animations
Unfortunately didn't get it working yet. Just to clarify, does this solution still work if our dialogue system uses different subtitle panel for every NPC, but the same portrait image? In other words; our actors are not using the same subtitle panel, but only changing the portrait image.
Re: Conversation portrait animations
Hi,
Yes, it will work in that setup, too. Can you send me a reproduction project that doesn't work the way you want, along with a description of how you'd like it to work differently?
Yes, it will work in that setup, too. Can you send me a reproduction project that doesn't work the way you want, along with a description of how you'd like it to work differently?
Re: Conversation portrait animations
I sent you the project via email. Thanks!