Getting Whole Timelines to Loop

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spuddy93
Posts: 9
Joined: Sun Jun 19, 2022 4:19 pm

Re: Getting Whole Timelines to Loop

Post by spuddy93 »

I'll add this for anyone who needs this after me. Everything above works, but when using nostop the timeline will now need to be manually stopped by you. So, you'll want to call

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Timeline(stop, playableName)
at whatever appropriate time, probably with the

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required
keyword. Otherwise, you might have some unexpected behavior.
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