Have been trying some different configurations, but am still trying to reproduce the setup used by us in a clean project.
In the meantime, I can relay that RandomizeNextEntry() has a hard time being used with the None() node too, which causes it to be a text field that gets shown even if there is no content in it also. When setting Continue button to Always, a dialogue field with the RandomizeNextEntry() has to get continued to get past, even if there is no text inside it.
Creating a one-frame sequence that also works like the None() sequence.
- KristianGTD
- Posts: 8
- Joined: Tue Sep 13, 2022 2:32 am
Re: Creating a one-frame sequence that also works like the None() sequence.
Try:
Or, if you prefer, set the Sequence to just Continue(), and move RandomizeNextEntry() to the Script field. (There are Lua command and sequencer command versions of RandomizeNextEntry.)
Code: Select all
required RandomizeNextEntry();
Continue();