My loading scene didn't even have a dialog manager, I'm not using loading_ds, so I added it. I looked at loading_ds, there's a 'game object' with a missing FSM there,
probably fix it by reading the docs, I guess.
rpg kit dialog window too low
-
- Posts: 97
- Joined: Wed Sep 10, 2014 5:29 pm
Re: rpg kit dialog window too low
- Attachments
-
- loading_ds.jpg (47.96 KiB) Viewed 27869 times
Re: rpg kit dialog window too low
Yup, your Loading scene has to have the Dialogue Manager prefab that was built for RPG Kit. The steps are here. But it's as simple as this:
1. Open the Build Settings window.
2. Untick your current Loading scene.
3. Add the Loading scene located in Dialogue System/Third Party Support/RPG Kit/Example.
1. Open the Build Settings window.
2. Untick your current Loading scene.
3. Add the Loading scene located in Dialogue System/Third Party Support/RPG Kit/Example.
-
- Posts: 97
- Joined: Wed Sep 10, 2014 5:29 pm
Re: rpg kit dialog window too low
I just dragged the dialog manager prefab into RPG kit's loading scene, now I can drag the conversation window around.Dialogue Manager prefab that was built for RPG Kit
Re: rpg kit dialog window too low
Awesome!