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NavMeshDestination(Alfonso, Gramps)
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NavMeshDestination(Alfonso, Gramps)->Message(Arrived);
Continue()@Message(Arrived)
If you don't want the player to be able to click the continue button during the navigation, you can change the sequence to:
Code: Select all
SetContinueMode(false);
NavMeshDestination(Alfonso, Gramps)->Message(Arrived);
required SetContinueMode(true)@Message(Arrived);
Continue()@Message(Arrived)