Lua Codes slows down game in cutscenes

Announcements, support questions, and discussion for the Dialogue System.
User avatar
Tony Li
Posts: 22108
Joined: Thu Jul 18, 2013 1:27 pm

Re: Lua Codes slows down game in cutscenes

Post by Tony Li »

Hi,

I'll fix the issue in 2 in the next update (2.2.25).

It may also help to adjust the script execution order of SequencerShortcuts to get OnDisable to run before registered GameObjects disable/destroy themselves. (I haven't tested this to confirm yet.)
Post Reply