Wiol figured this out
I just got to this and it works great, thanks, my animator is a copy of robot animator from the icode default.unitypackage,
and the state machine is 'walk (root motion)' I just dragged in the demon's idle animation, now he idles on conversation and then walks
around again when I leave. I had Patrol root motion, but this requires separate waypoints for each character.
RPG kit stop NPC from walking to talk
-
- Posts: 97
- Joined: Wed Sep 10, 2014 5:29 pm
Re: RPG kit stop NPC from walking to talk
- Attachments
-
- stop_walking_during_conversation.png (69.22 KiB) Viewed 668 times
-
- Posts: 31
- Joined: Fri Oct 02, 2015 6:01 pm
- Location: Netherland/Poland
- Contact:
Re: RPG kit stop NPC from walking to talk
I`m asking again.. what is the question ?
http://www.indiedb.com/games/samhain-world
https://twitter.com/SamhainWorld
http://www.facebook.com/SamhainGame
Youtube: Wioleta Moniuszko (channel)
Please leave feedback
https://twitter.com/SamhainWorld
http://www.facebook.com/SamhainGame
Youtube: Wioleta Moniuszko (channel)
Please leave feedback