Conversation consist of bark
Re: Conversation consist of bark
Great! Thanks for letting me know.
Re: Conversation consist of bark
Hello!
I have a question.
I could make custom subtitle panel for your reply.
The pannel was working well when I use dialog system trigger script.
But when I use DialogManager.StartConversation() function, the basic standard UI is working, not my pannel.
How to start a conversation with my subtitle pannel by code?
I have a question.
I could make custom subtitle panel for your reply.
The pannel was working well when I use dialog system trigger script.
But when I use DialogManager.StartConversation() function, the basic standard UI is working, not my pannel.
How to start a conversation with my subtitle pannel by code?
Re: Conversation consist of bark
Hi,
Pass the conversant's transform to DialogueManager.StartConversation:
Pass the conversant's transform to DialogueManager.StartConversation:
Code: Select all
DialogueManager.StartConversation("Conversation Title", player.transform, npc.transform);