Conversation consist of bark

Announcements, support questions, and discussion for the Dialogue System.
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Tony Li
Posts: 22051
Joined: Thu Jul 18, 2013 1:27 pm

Re: Conversation consist of bark

Post by Tony Li »

Great! Thanks for letting me know.
tama
Posts: 7
Joined: Thu Feb 25, 2021 3:46 am

Re: Conversation consist of bark

Post by tama »

Hello!

I have a question.

I could make custom subtitle panel for your reply.
The pannel was working well when I use dialog system trigger script.
But when I use DialogManager.StartConversation() function, the basic standard UI is working, not my pannel.

How to start a conversation with my subtitle pannel by code?
User avatar
Tony Li
Posts: 22051
Joined: Thu Jul 18, 2013 1:27 pm

Re: Conversation consist of bark

Post by Tony Li »

Hi,

Pass the conversant's transform to DialogueManager.StartConversation:

Code: Select all

DialogueManager.StartConversation("Conversation Title", player.transform, npc.transform);
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