Player selection

Announcements, support questions, and discussion for the Dialogue System.
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Tony Li
Posts: 22049
Joined: Thu Jul 18, 2013 1:27 pm

Re: Player selection

Post by Tony Li »

I replied to your email with some suggested changes. Summarizing the critical ones:
  • Assign the nodes' Actor dropdowns. This specifies the speaker. (Use NPC.)
  • Use SetContinueMode(false) to temporarily disable the continue button so TextInput() can advance the conversation as soon as the player presses Enter.
  • Set the Conditions to check if a name was entered: Variable["pcName"] ~= ""
  • Use Script to set the player's Display Name: Actor["Player"].Display_Name = Variable["pcName"]
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Pendergast
Posts: 38
Joined: Sun Oct 18, 2020 1:48 pm

Re: Player selection

Post by Pendergast »

Thanks Tony !

As you can see, i replied because i still have one problem with the variable pcName !

(I have some problems with my mailbox, sorry if you received my last reply 2 or 3 times, i tough the mailbox deleted it so i sent it again :shock:)
PENDERGAST / NyxNikita
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Caroline I. Letuppe
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Tony Li
Posts: 22049
Joined: Thu Jul 18, 2013 1:27 pm

Re: Player selection

Post by Tony Li »

Hi Carolyn,

I replied to your email. Use "ChangeActorName" Lua function in the Dialogue System Extras page's "DiscoverNameExample".
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Pendergast
Posts: 38
Joined: Sun Oct 18, 2020 1:48 pm

Re: Player selection

Post by Pendergast »

Hi Tony,

Everything works now, thank to you ! ♥ You're the best !
PENDERGAST / NyxNikita
Artist & Writer
Caroline I. Letuppe
🌿 Instagram: https://instagram.com/nyxnikita
🌿 Site officiel: https://nyxnikita.com
🌿 Boutique: https://shop.nyxnikita.com
🌿 Tous mes liens: https://nyxnikita.carrd.co/
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Tony Li
Posts: 22049
Joined: Thu Jul 18, 2013 1:27 pm

Re: Player selection

Post by Tony Li »

Happy to help! :-)
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