Accessing persistent data without running the game

Announcements, support questions, and discussion for the Dialogue System.
fkkcloud
Posts: 298
Joined: Mon Oct 05, 2020 6:00 am

Re: Accessing persistent data without running the game

Post by fkkcloud »

You mean the

Code: Select all

PixelCrushers.DialogueSystem.PersistentDataManager.GetSaveData();
This will be Lua script, correct?

Ok I see.
User avatar
Tony Li
Posts: 22051
Joined: Thu Jul 18, 2013 1:27 pm

Re: Accessing persistent data without running the game

Post by Tony Li »

Yes, that's correct.
Post Reply