Hi,
The problem with that workaround is that Dialogue System data (variables, quests) won't be saved. Please try this updated integration package:
DS_InkSupport_2020-12-27.unitypackage
Start conversation when new scene is loaded? (ink)
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- Posts: 9
- Joined: Fri Dec 18, 2020 7:35 am
Re: Start conversation when new scene is loaded? (ink)
Thanks.
Do I have to do anything different to implement saving with this new package?
Do I have to do anything different to implement saving with this new package?
Re: Start conversation when new scene is loaded? (ink)
No. It was an issue in the integration.
The Ink integration adds a temporary in-memory database to the Dialogue System's in-memory master database.
The Dialogue System Saver component resets the state of the master database, which removes the Ink integration's temporary in-memory database, before apply the saved data. The integration just needed to make sure to re-add that temporary database back in after the Dialogue System Saver did its thing.
The Ink integration adds a temporary in-memory database to the Dialogue System's in-memory master database.
The Dialogue System Saver component resets the state of the master database, which removes the Ink integration's temporary in-memory database, before apply the saved data. The integration just needed to make sure to re-add that temporary database back in after the Dialogue System Saver did its thing.