One hopefully final thing, sorry!
I hadn't noticed before as I was just testing for the block input duration, but when the buttons re-enable I am no longer able to navigate between options. If I move to select another option, the button will be highlighted for a few frames before flicking back to the original selection.
.
It's probably something obvious I'm missing, but I've looked through the options and can't seem to find a solution.
EDIT: For anyone else coming across the same issue, I've solved this by setting 'Focus Check Frequency' to 0 and adding Button.Select() to an OnEnable event.
Block Input Duration not having desired effect
Re: Block Input Duration not having desired effect
Hi,
Tick the Dialogue Manager's Input Device Manager > Always Auto Focus.
You can also import this updated menu panel script. It has a small addition that prevents you from having to fiddle with some other settings on the menu panel.
DS_MenuPanelPatch_2020-11-18.unitypackage
Tick the Dialogue Manager's Input Device Manager > Always Auto Focus.
You can also import this updated menu panel script. It has a small addition that prevents you from having to fiddle with some other settings on the menu panel.
DS_MenuPanelPatch_2020-11-18.unitypackage