Invector 3rd person controller not moving after conversation

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tezza73
Posts: 21
Joined: Thu Feb 21, 2019 5:52 am

Re: Invector 3rd person controller not moving after conversation

Post by tezza73 »

Image

Hi Tony,

I can no longer use control Freak so i am back using the invector joystick. I cant figure out how to hide the HUD without disconnecting the joystick.

The attached image is my hierarchy. Any ideas?
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Tony Li
Posts: 22056
Joined: Thu Jul 18, 2013 1:27 pm

Re: Invector 3rd person controller not moving after conversation

Post by Tony Li »

Hi,

I'm out of the office at the moment so I can't verify, but if I recall correctly you can configure the event (eg, OnConversationStart) to disable the Canvas. This keeps the GameObject active so the coroutine stays alive.
tezza73
Posts: 21
Joined: Thu Feb 21, 2019 5:52 am

Re: Invector 3rd person controller not moving after conversation

Post by tezza73 »

I don’t think you can as the joystick game object is a child of the canvas. (Refer my hierarchy)
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Tony Li
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Joined: Thu Jul 18, 2013 1:27 pm

Re: Invector 3rd person controller not moving after conversation

Post by Tony Li »

Hi,

We had a thread about this back in March. I tested the mobile controls, and the steps in this post seemed to work correctly.

The trick is to disable the Canvas component, not to deactivate the entire GameObject. And add the Dialogue System Invector Bridge component to the player so it can disable control input during conversations.
tezza73
Posts: 21
Joined: Thu Feb 21, 2019 5:52 am

Re: Invector 3rd person controller not moving after conversation

Post by tezza73 »

How do you disable the canvas component?
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Tony Li
Posts: 22056
Joined: Thu Jul 18, 2013 1:27 pm

Re: Invector 3rd person controller not moving after conversation

Post by Tony Li »

Screenshot of how to disable mobile controls Canvas:

Image
tezza73
Posts: 21
Joined: Thu Feb 21, 2019 5:52 am

Re: Invector 3rd person controller not moving after conversation

Post by tezza73 »

Thank you
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