Hi Tony! Returning to a project after a long break and updating plug ins.
I'm trying to get Text Animator 2.1.0 running with Dialogue System 2.2.42.
Text Animator worked on its own fine, but I tried to install the third party support unitypackage so I could hook up the continue button, and now I'm getting a weird pile of errors that all seem to do with being unable to find the namespace or anything in it.
"The type or namespace name 'Febucci' could not be found "
Text Animator issue
Re: Text Animator issue
Hi Gillian,
Did you import the updated Text Animator Support.unitypackage in DS version 2.2.42?
Did you import the updated Text Animator Support.unitypackage in DS version 2.2.42?
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- Posts: 81
- Joined: Wed Jun 24, 2020 5:06 pm
Re: Text Animator issue
Yes - I even deleted it and reimported it to make sure it's the newest one.
Re: Text Animator issue
Are you using the Dialogue System's assembly definition files? If so, add Febucci.TextAnimator.Runtime to the DialogueSystem.asmdef's Assembly Definition References.
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- Posts: 81
- Joined: Wed Jun 24, 2020 5:06 pm
Re: Text Animator issue
That worked for most of them, this is the only one left:
Assets\Plugins\Pixel Crushers\Dialogue System\Third Party Support\Text Animator Support\Editor\TextAnimatorSubtitlePanelEditor.cs(10,52): error CS0246: The type or namespace name 'StandardUISubtitlePanelEditor' could not be found (are you missing a using directive or an assembly reference?)
Assets\Plugins\Pixel Crushers\Dialogue System\Third Party Support\Text Animator Support\Editor\TextAnimatorSubtitlePanelEditor.cs(10,52): error CS0246: The type or namespace name 'StandardUISubtitlePanelEditor' could not be found (are you missing a using directive or an assembly reference?)
Re: Text Animator issue
Try moving this folder:
Assets\Plugins\Pixel Crushers\Dialogue System\Third Party Support\Text Animator Support
to:
Assets\Plugins\Pixel Crushers\Text Animator Support
I think that'll be the easiest way to get it working.
Assets\Plugins\Pixel Crushers\Dialogue System\Third Party Support\Text Animator Support
to:
Assets\Plugins\Pixel Crushers\Text Animator Support
I think that'll be the easiest way to get it working.