Announcements, support questions, and discussion for Quest Machine.
0 Replies
775 Views
Last post by Tony Li
Mon Nov 26, 2018 9:46 am
40 Replies
8014 Views
Last post by Tony Li
Sun Nov 25, 2018 7:38 pm
3 Replies
627 Views
Last post by Tony Li
Fri Nov 23, 2018 2:06 pm
Quest Machine - Invector integration
Replies: 7
by
Tony Li »
Mon Nov 05, 2018 8:43 pm
Several people have asked about Invector integration recently. This is the integration package that's going to be in the next Quest Machine update if...
7 Replies
1637 Views
Last post by Tony Li
Mon Nov 19, 2018 8:03 pm
0 Replies
770 Views
Last post by Tony Li
Mon Nov 19, 2018 4:54 pm
1 Replies
499 Views
Last post by Tony Li
Mon Nov 05, 2018 3:25 pm
Quest Machine UI isn't showing up
Replies: 3
by
chairiko »
Mon Nov 05, 2018 1:35 am
Hello, I added the Quest Machine prefab to my scene, I am also using Invector's item manager, in which the UI for that shows up. I was wondering if...
3 Replies
809 Views
Last post by Tony Li
Mon Nov 05, 2018 12:49 pm
Quest Machine
Replies: 7
by
Tony Li »
Wed Oct 24, 2018 2:37 pm
Quest Machine 1.0.8 has been released and should be available for download on the Unity Asset Store in 3-7 business days.
This version adds support...
7 Replies
1410 Views
Last post by Tony Li
Mon Nov 05, 2018 8:07 am
Quest Machine Video Tutorial Series
by
Tony Li »
Sat Oct 27, 2018 9:24 pm
I'm working on a new video tutorial series for Quest Machine:
Tutorial 1: Scene Setup
Tutorial 2: Exploration Quest (simple quest using message...
0 Replies
873 Views
Last post by Tony Li
Sat Oct 27, 2018 9:24 pm
Restoring a previous state
Replies: 13
by
GorkaGames »
Mon Oct 15, 2018 8:08 am
Hi,
With the save system, is it possible to restore to a previos state without loading?
What I wont is to restore the state of all my objects to a...
13 Replies
2793 Views
Last post by Tony Li
Wed Oct 17, 2018 9:15 pm
Savers on start scene
Replies: 10
by
GorkaGames »
Wed Oct 17, 2018 7:05 am
Hi,
I know the the GameObjects where the Savers are attached, must be Active in order to work.
BUT, the GameObjects where the Savers are attached,...
10 Replies
2102 Views
Last post by GorkaGames
Wed Oct 17, 2018 8:16 pm
0 Replies
1137 Views
Last post by Tony Li
Wed Oct 17, 2018 7:04 am
Showing / Hidding UI
Replies: 7
by
GorkaGames »
Sat Oct 13, 2018 2:09 pm
Hi,
I'm using set active (true / false) in QuestHud when I'm in my Main Menu and I don't want to show the QuestHud on it.
I can switch off easily...
7 Replies
1460 Views
Last post by Tony Li
Mon Oct 15, 2018 2:14 pm
Quest Journal UI
Replies: 1
by
GorkaGames »
Sat Oct 13, 2018 2:58 pm
Hi,
I'd like to make the following changes on the UI behaboiur for the Quest Journal UI. I've tried following the buttons and scripts but it's not...
1 Replies
884 Views
Last post by Tony Li
Sun Oct 14, 2018 11:18 am
Quest Dialogue UI
Replies: 4
by
GorkaGames »
Sat Oct 13, 2018 4:46 am
Hi,
I have changed the UI for the Quest Dialogue UI and we have moved to another canvas. The question is that we can't asign (dragging in the...
4 Replies
1089 Views
Last post by GorkaGames
Sat Oct 13, 2018 9:29 am
Tags duplicated on Trigger Event
Replies: 13
by
GorkaGames »
Sun Sep 23, 2018 4:11 pm
There is a bug on a the Trigger Event script.
When you choose a tag for a filter, another tag (around 20 tags up or down) get selected. If you try to...
13 Replies
2468 Views
Last post by Tony Li
Fri Sep 28, 2018 1:52 pm
Allow only one instance
Replies: 14
by
GorkaGames »
Tue Sep 25, 2018 11:53 am
Hi,
What is referring Allow only one instance in the quest machine configuration settings? Thanks
14 Replies
3383 Views
Last post by Tony Li
Thu Sep 27, 2018 10:23 am
Quest states after loading
Replies: 9
by
GorkaGames »
Wed Sep 26, 2018 1:40 pm
If you leave your game and come back and load the game.... the quest and node comes back to his previous state. ok there...
But when the quest / node...
9 Replies
2815 Views
Last post by Tony Li
Wed Sep 26, 2018 8:15 pm
Activate GameObjects from quest editor
Replies: 1
by
GorkaGames »
Wed Sep 26, 2018 3:07 pm
Hi,
The first option in actions to activate Game Objects in the Quest / Node Editor is Activate / Desactivate by GameObject's name, I was wondering...
1 Replies
689 Views
Last post by Tony Li
Wed Sep 26, 2018 4:23 pm
Respawn Point
Replies: 1
by
GorkaGames »
Tue Sep 25, 2018 9:34 am
Hi,
I need to set up a new respawn point every time the player is on a new Quest and Quest Node.
Any Ideas to have it persistent (between scenes and...
1 Replies
623 Views
Last post by Tony Li
Tue Sep 25, 2018 10:18 am
Counter Timer
Replies: 5
by
GorkaGames »
Mon Sep 24, 2018 7:45 pm
I've got a node with a Counter Timer Condition. The Counter is initialized at Current Value = 300 and 0 in Min and max value. (No Message to sync)...
5 Replies
1209 Views
Last post by Tony Li
Tue Sep 25, 2018 9:12 am
Message System from script on respawn
Replies: 10
by
GorkaGames »
Sun Sep 23, 2018 7:17 pm
I'm using MessageSystem.SendMessage(gameObject, Kill , QuestKillParameter); on my script when one enemy is dead and works fine. (I recieve all the...
10 Replies
4514 Views
Last post by Tony Li
Mon Sep 24, 2018 8:11 pm
UI Hud sometines doesn't refresh
Replies: 3
by
GorkaGames »
Mon Sep 24, 2018 11:02 am
Hi,
My UI Hub sometimes doesn't refresh with the new information that I put on the quest states, on the Hud text (Active or true), is this something...
3 Replies
887 Views
Last post by Tony Li
Mon Sep 24, 2018 2:10 pm
Recommendations for debbuging
Replies: 1
by
GorkaGames »
Mon Sep 24, 2018 6:46 am
Hi,
Testing the manual quests can be a quite time consuming. Any idea / suggestions about how to do it better?
I can see the messages but... the...
1 Replies
811 Views
Last post by Tony Li
Mon Sep 24, 2018 8:38 am
Editor crashes (2018.1)
Replies: 6
by
GorkaGames »
Fri Sep 21, 2018 8:42 pm
I have just bought your product. On a 2018.2 installation with a few assets the software runs good but on our 2018.1 pruduction project we can create...
6 Replies
2087 Views
Last post by GorkaGames
Sun Sep 23, 2018 7:19 pm
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