Announcements, support questions, and discussion for the Dialogue System.
1 Replies
1002 Views
Last post by Tony Li
Mon Jul 06, 2015 10:11 am
11 Replies
5217 Views
Last post by terrymorgan
Sun Jul 05, 2015 8:59 am
1 Replies
767 Views
Last post by Tony Li
Fri Jul 03, 2015 10:08 pm
1 Replies
970 Views
Last post by Tony Li
Fri Jul 03, 2015 10:06 pm
Gui Skin
Replies: 9
by
Demonith »
Mon Jun 29, 2015 10:18 am
Hi i am new and have problem i realy donth know much but here is my problem
THis first pic is close to her and u see the ui is on her feet
and 2...
9 Replies
3060 Views
Last post by Tony Li
Wed Jul 01, 2015 8:10 am
Any way to temporarily pause dialogue?
Replies: 1
by
BaddyDan »
Tue Jun 30, 2015 9:29 pm
Hi,
I'm wondering if there's any way I can pause dialogue for a given period of time. For example, in the middle of a conversation, I have a...
1 Replies
1155 Views
Last post by Tony Li
Tue Jun 30, 2015 10:26 pm
1 Replies
1015 Views
Last post by Tony Li
Tue Jun 30, 2015 10:16 pm
Export conversations?
Replies: 2
by
midgear »
Tue Jun 30, 2015 3:54 pm
I wanted someone to proofread the conversations I made, using the Dialogue System, without them needing to download my unity project. So is there a...
2 Replies
1369 Views
Last post by Tony Li
Tue Jun 30, 2015 10:13 pm
Slight Lag on Startup
Replies: 6
by
Rocco »
Fri Jun 26, 2015 3:00 pm
So our game is just about complete! We are going through some final optimization steps and we realized that there is a slight lag at the very begin...
6 Replies
2537 Views
Last post by Tony Li
Tue Jun 30, 2015 10:10 pm
Constant Lookat() function?
Replies: 6
by
SuperSparkplug »
Mon Jun 29, 2015 1:17 am
Hi there,
I was wondering, is there a way to make the LookAt() sequence command constant to follow something? As is, it only locks on to an object...
6 Replies
2056 Views
Last post by Tony Li
Tue Jun 30, 2015 10:10 pm
Making a Quest List GUI
Replies: 16
by
SuperSparkplug »
Mon Jun 22, 2015 4:30 pm
Hi there,
I was thinking of making an on screen GUI showing what tasks in my game need to be completed so its easier to keep track of the player's...
16 Replies
7058 Views
Last post by Tony Li
Sat Jun 27, 2015 5:52 pm
Object does not match target type
Replies: 11
by
njg »
Fri Jun 26, 2015 12:38 am
Hi,
my code started throwing the following exception
Dialogue System: Lua code 'return speakConversation(sidson,sidson,smokeweed)' threw exception...
11 Replies
6483 Views
Last post by Tony Li
Sat Jun 27, 2015 5:50 pm
0 Replies
4910 Views
Last post by Tony Li
Mon Jun 22, 2015 10:38 am
Audio Clip is Null
Replies: 1
by
bakershah »
Sat Jun 20, 2015 12:49 pm
Hi
So I'm trying to add Voice clips and link them with my Dialogue. I'm using Audio(Elves Wish, speaker) in the sequencer. However every time I...
1 Replies
886 Views
Last post by Tony Li
Sat Jun 20, 2015 6:31 pm
9 Replies
3815 Views
Last post by Tony Li
Fri Jun 19, 2015 11:19 pm
0 Replies
4838 Views
Last post by Tony Li
Fri Jun 19, 2015 11:16 pm
Sequencer Issues
Replies: 5
by
SuperSparkplug »
Fri Jun 19, 2015 4:19 am
Hi there,
I'm testing the Sequence trigger function to create cutscenes. I'm currently using the Fade function for testing, much like what was used...
5 Replies
1339 Views
Last post by Tony Li
Fri Jun 19, 2015 5:41 pm
0 Replies
4901 Views
Last post by Tony Li
Thu Jun 18, 2015 8:44 am
Player Sequencor After Alert
Replies: 29
by
Rocco »
Wed May 20, 2015 6:26 am
So I have some dialogue set up where the last node prompts an alert and also plays an Adventure Creator cutscene through the sequence command...
29 Replies
11936 Views
Last post by Rocco
Tue Jun 16, 2015 9:30 am
1 Replies
845 Views
Last post by Tony Li
Mon Jun 15, 2015 3:52 pm
Bark Trigger Tags
Replies: 2
by
bakershah »
Fri Jun 05, 2015 11:26 pm
Hi There.
I'm trying to activate a bark with a condition of OnTriggerEnter and that the tag must be Sword. I want it so when my character hits a...
2 Replies
942 Views
Last post by bakershah
Sat Jun 13, 2015 5:08 pm
Properly Disposing DS Through Code
Replies: 8
by
Rocco »
Wed Jun 03, 2015 5:30 pm
Title says it all! :)
In our game we are using a combination of Adventure Creator and Dialogue System. During the game we are transitioning from AC...
8 Replies
3558 Views
Last post by Rocco
Wed Jun 10, 2015 10:18 am
3 Replies
1572 Views
Last post by Tony Li
Tue Jun 09, 2015 8:54 am
how to switch conversations (or not)
Replies: 2
by
njg »
Mon Jun 08, 2015 5:55 pm
Hi,
This is not a bug, but rather a question about how to do something. I have an NPC who has a dialog tree which is composed of several sub trees...
2 Replies
1008 Views
Last post by njg
Tue Jun 09, 2015 1:17 am
3 Replies
2877 Views
Last post by Tony Li
Mon Jun 08, 2015 8:23 pm
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