Announcements, support questions, and discussion for the Dialogue System.
Gui Skin
Replies: 9
by
Demonith »
Mon Jun 29, 2015 10:18 am
Hi i am new and have problem i realy donth know much but here is my problem
THis first pic is close to her and u see the ui is on her feet
and 2...
9 Replies
1840 Views
Last post by Tony Li
Wed Jul 01, 2015 8:10 am
Any way to temporarily pause dialogue?
Replies: 1
by
BaddyDan »
Tue Jun 30, 2015 9:29 pm
Hi,
I'm wondering if there's any way I can pause dialogue for a given period of time. For example, in the middle of a conversation, I have a...
1 Replies
723 Views
Last post by Tony Li
Tue Jun 30, 2015 10:26 pm
1 Replies
639 Views
Last post by Tony Li
Tue Jun 30, 2015 10:16 pm
Export conversations?
Replies: 2
by
midgear »
Tue Jun 30, 2015 3:54 pm
I wanted someone to proofread the conversations I made, using the Dialogue System, without them needing to download my unity project. So is there a...
2 Replies
1075 Views
Last post by Tony Li
Tue Jun 30, 2015 10:13 pm
Slight Lag on Startup
Replies: 6
by
Rocco »
Fri Jun 26, 2015 3:00 pm
So our game is just about complete! We are going through some final optimization steps and we realized that there is a slight lag at the very begin...
6 Replies
1480 Views
Last post by Tony Li
Tue Jun 30, 2015 10:10 pm
Constant Lookat() function?
Replies: 6
by
SuperSparkplug »
Mon Jun 29, 2015 1:17 am
Hi there,
I was wondering, is there a way to make the LookAt() sequence command constant to follow something? As is, it only locks on to an object...
6 Replies
1300 Views
Last post by Tony Li
Tue Jun 30, 2015 10:10 pm
Making a Quest List GUI
Replies: 16
by
SuperSparkplug »
Mon Jun 22, 2015 4:30 pm
Hi there,
I was thinking of making an on screen GUI showing what tasks in my game need to be completed so its easier to keep track of the player's...
16 Replies
4644 Views
Last post by Tony Li
Sat Jun 27, 2015 5:52 pm
Object does not match target type
Replies: 11
by
njg »
Fri Jun 26, 2015 12:38 am
Hi,
my code started throwing the following exception
Dialogue System: Lua code 'return speakConversation(sidson,sidson,smokeweed)' threw exception...
11 Replies
3497 Views
Last post by Tony Li
Sat Jun 27, 2015 5:50 pm
0 Replies
4485 Views
Last post by Tony Li
Mon Jun 22, 2015 10:38 am
Audio Clip is Null
Replies: 1
by
bakershah »
Sat Jun 20, 2015 12:49 pm
Hi
So I'm trying to add Voice clips and link them with my Dialogue. I'm using Audio(Elves Wish, speaker) in the sequencer. However every time I...
1 Replies
634 Views
Last post by Tony Li
Sat Jun 20, 2015 6:31 pm
9 Replies
2121 Views
Last post by Tony Li
Fri Jun 19, 2015 11:19 pm
0 Replies
4394 Views
Last post by Tony Li
Fri Jun 19, 2015 11:16 pm
Sequencer Issues
Replies: 5
by
SuperSparkplug »
Fri Jun 19, 2015 4:19 am
Hi there,
I'm testing the Sequence trigger function to create cutscenes. I'm currently using the Fade function for testing, much like what was used...
5 Replies
1019 Views
Last post by Tony Li
Fri Jun 19, 2015 5:41 pm
0 Replies
4533 Views
Last post by Tony Li
Thu Jun 18, 2015 8:44 am
Player Sequencor After Alert
Replies: 29
by
Rocco »
Wed May 20, 2015 6:26 am
So I have some dialogue set up where the last node prompts an alert and also plays an Adventure Creator cutscene through the sequence command...
29 Replies
5771 Views
Last post by Rocco
Tue Jun 16, 2015 9:30 am
1 Replies
663 Views
Last post by Tony Li
Mon Jun 15, 2015 3:52 pm
Bark Trigger Tags
Replies: 2
by
bakershah »
Fri Jun 05, 2015 11:26 pm
Hi There.
I'm trying to activate a bark with a condition of OnTriggerEnter and that the tag must be Sword. I want it so when my character hits a...
2 Replies
726 Views
Last post by bakershah
Sat Jun 13, 2015 5:08 pm
Properly Disposing DS Through Code
Replies: 8
by
Rocco »
Wed Jun 03, 2015 5:30 pm
Title says it all! :)
In our game we are using a combination of Adventure Creator and Dialogue System. During the game we are transitioning from AC...
8 Replies
1950 Views
Last post by Rocco
Wed Jun 10, 2015 10:18 am
3 Replies
1103 Views
Last post by Tony Li
Tue Jun 09, 2015 8:54 am
how to switch conversations (or not)
Replies: 2
by
njg »
Mon Jun 08, 2015 5:55 pm
Hi,
This is not a bug, but rather a question about how to do something. I have an NPC who has a dialog tree which is composed of several sub trees...
2 Replies
764 Views
Last post by njg
Tue Jun 09, 2015 1:17 am
3 Replies
2176 Views
Last post by Tony Li
Mon Jun 08, 2015 8:23 pm
Sync Lua and AC Inventories bug
Replies: 1
by
jackallplay »
Tue Jun 02, 2015 5:50 pm
I believe I found (and fixed) a bug in AdventureCreatorBridge.cs. Specifically in functions SyncInventoryToLua and UpdateAdventureCreatorItem .
In...
1 Replies
555 Views
Last post by Tony Li
Wed Jun 03, 2015 12:01 pm
Problem specifying locations
Replies: 1
by
Tony Li »
Mon Jun 01, 2015 9:32 am
edgar.santos wrote:
I want to spawn a location based on the current conversation.
I am using Articy Draft 2 and I already tried several ways (e.g....
1 Replies
571 Views
Last post by Tony Li
Mon Jun 01, 2015 10:07 am
uSequencer Issue
Replies: 3
by
BigBadSoup »
Sat May 23, 2015 4:44 am
I'm working on a JRPG dialogue, and I've run into an issue. I have a continue button that is auto-focused with the fast forward script so that the...
3 Replies
800 Views
Last post by Tony Li
Sun May 24, 2015 3:29 pm
1 Replies
582 Views
Last post by Tony Li
Thu May 21, 2015 8:00 am
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