Announcements, support questions, and discussion for the Dialogue System.
2 Replies
779 Views
Last post by alfonso
Mon Jan 25, 2016 5:32 am
RpgKit Problem
Replies: 59
by
Demonith »
Mon Nov 02, 2015 2:12 pm
Hi i just run in to problem with new RpgKit i get this error
I get this 4 errors
Assets/Dialogue System/Third Party Support/RPG...
59 Replies
31790 Views
Last post by terrymorgan
Sun Jan 24, 2016 11:09 am
Serialize LUA custom table
Replies: 3
by
little »
Sun Jan 24, 2016 4:55 am
Hello, I would like to know if there is any build-in support to serialize a custom Lua table? That is to serialize to a string like this
Inventory...
3 Replies
1508 Views
Last post by Tony Li
Sun Jan 24, 2016 9:54 am
Conversation On Trigger Enter issue.
Replies: 5
by
kilfeather94 »
Sat Jan 23, 2016 1:42 pm
I'm just having a problem in regards to starting a conversation upon entering an NPC's trigger. I have the script 'Set Component Enabled On Dialogue...
5 Replies
2144 Views
Last post by Tony Li
Sat Jan 23, 2016 5:00 pm
3 Replies
1031 Views
Last post by Tony Li
Fri Jan 22, 2016 9:49 pm
0 Replies
1341 Views
Last post by Tony Li
Thu Jan 21, 2016 10:29 pm
NGUI Setup question
Replies: 3
by
Bluerex »
Tue Jan 19, 2016 12:04 am
Hi,
I have a few questions... my game uses NGUI and I've got the dialog system working with it, but my response buttons are unclickable. Also, the...
3 Replies
989 Views
Last post by Tony Li
Tue Jan 19, 2016 9:40 pm
Seperate "LookAt" for Cameras
Replies: 1
by
andrew2110 »
Tue Jan 19, 2016 7:26 am
Hello!
I'm trying to recreate this sort of camera effect where the subject is off-setted to a side. Just doing some experimenting in Unity, seems...
1 Replies
1050 Views
Last post by Tony Li
Tue Jan 19, 2016 10:56 am
1 Replies
1548 Views
Last post by Tony Li
Tue Jan 19, 2016 10:10 am
Event on conversation start/end
Replies: 1
by
Nick92 »
Mon Jan 18, 2016 5:06 pm
Hi!
Is there possible to check when the conversation starts and when the conversation ends?
I've tried to assign the ConversationLogger script to...
1 Replies
2596 Views
Last post by Tony Li
Mon Jan 18, 2016 9:54 pm
Auto focus
Replies: 5
by
quibbles »
Sat Jan 16, 2016 5:57 pm
Hi,
I enabled Auto focus so that it's possible to navigate the response system using the keyboard. I have it set so that the player interacts with...
5 Replies
2034 Views
Last post by Tony Li
Sat Jan 16, 2016 11:21 pm
5 Replies
3070 Views
Last post by nishant
Fri Jan 15, 2016 1:29 pm
3 Replies
1556 Views
Last post by Tony Li
Thu Jan 14, 2016 9:33 pm
3 Replies
920 Views
Last post by Tony Li
Thu Jan 14, 2016 8:47 am
Localization from .CSV
Replies: 1
by
EgorS* »
Tue Jan 12, 2016 2:49 am
Hey.
Question about the localization:
I need to import data from a file localization .CSV (one file for all the dialogue in the game).
What format...
1 Replies
457 Views
Last post by Tony Li
Tue Jan 12, 2016 9:09 am
Updating alert message while it is shown
Replies: 2
by
mandi »
Sat Jan 09, 2016 5:50 am
Hi Tony,
is it possible to update the message shown via ShowAlert while it is still being displayed? I know I can increase the frequency check for...
2 Replies
758 Views
Last post by mandi
Mon Jan 11, 2016 9:53 am
5 Replies
1699 Views
Last post by Tony Li
Fri Jan 08, 2016 3:44 pm
Diffrent name colour for npcs
Replies: 2
by
dragonlord3989 »
Wed Jan 06, 2016 4:48 am
Hello so I was reading over which was handy but I was wondering if this was usable for npc names so not ever npc/player has same colour name.
2 Replies
1169 Views
Last post by dragonlord3989
Wed Jan 06, 2016 11:20 am
sync actor not sync image portrait?
Replies: 5
by
alfonso »
Mon Jan 04, 2016 7:35 am
Hi tony.
i decided to split my database into chunks for ordination and manage it, i have one database per Chapter and a global one. in the global i...
5 Replies
1298 Views
Last post by Tony Li
Tue Jan 05, 2016 9:31 am
Bark with 3 or more actors
Replies: 1
by
dragondeojosrojos »
Mon Jan 04, 2016 1:57 pm
Hi!
I´m looking to implement a Bark between 3 actors, the problemn is that the api to start the bark dialogue ( and the other types of conversations...
1 Replies
600 Views
Last post by Tony Li
Mon Jan 04, 2016 2:29 pm
Copy not keeping node position
Replies: 2
by
johnnemann »
Thu Dec 31, 2015 7:57 pm
Hi,
I saw in the 1.5.7 release notes that copying a conversation should keep the node position, but I am on 1.5.7a and I'm seeing the nodes be...
2 Replies
744 Views
Last post by johnnemann
Fri Jan 01, 2016 12:46 pm
Loading Dialogue Database from AssetBundles
Replies: 1
by
chris »
Mon Dec 28, 2015 8:17 pm
Is it possible to update the Dialogue Database over the air without rebuilding the game? Like if a game is shipped with database v1.00, and I make...
1 Replies
675 Views
Last post by Tony Li
Mon Dec 28, 2015 8:39 pm
[SOLVED] Rich Text in Reply
Replies: 1
by
Alatriste »
Mon Dec 28, 2015 2:10 pm
Hi all,
Is there any way to avoid that the rich text that appears in the answers field, shows up in the sentence when is displayed as the selected...
1 Replies
471 Views
Last post by Alatriste
Mon Dec 28, 2015 2:38 pm
Proximity Issues with Dialogue
Replies: 1
by
delmol »
Sun Dec 27, 2015 7:23 am
I'm trying to get Dialogue Manager setup in my Scene with UFPS.
So far I've followed the docs and I have a cube which I can interact with and have a...
1 Replies
476 Views
Last post by Tony Li
Sun Dec 27, 2015 6:06 pm
Saving and Loading Mid-Dialogue
Replies: 5
by
BaddyDan »
Sun Dec 20, 2015 1:10 am
Hello,
I am back again with some more questions. Of course, I have searched the documentation as well as the forum, but haven't found anything that...
5 Replies
2777 Views
Last post by Tony Li
Sun Dec 27, 2015 4:11 pm
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