Announcements, support questions, and discussion for the Dialogue System.
1 Replies
675 Views
Last post by Tony Li
Sat Apr 02, 2016 11:06 pm
1 Replies
873 Views
Last post by Tony Li
Fri Apr 01, 2016 3:52 pm
RPG kit 'You need the key' quest
Replies: 11
by
terrymorgan »
Tue Mar 15, 2016 8:50 pm
In this tutorial using action rpg kit, there was a door NPC that told you it needed a key to unlock it. The key had to be added to the item...
11 Replies
6935 Views
Last post by Tony Li
Fri Apr 01, 2016 11:37 am
Quest log display
Replies: 3
by
supadupa64 »
Thu Mar 31, 2016 7:20 pm
At the moment when I click quest log I get a gray screen that pops up. Randomly I sometimes get the necromacer quest log display window which I want...
3 Replies
977 Views
Last post by Tony Li
Thu Mar 31, 2016 8:47 pm
Keeping quests when switching scenes
Replies: 3
by
supadupa64 »
Wed Mar 30, 2016 10:52 pm
How can I setup everything so when I switch scenes things carry over (saving, quest, inventory etc.)? Right now I have a trigger set up where I...
3 Replies
1027 Views
Last post by Tony Li
Thu Mar 31, 2016 8:23 am
Conversation Graph Zoom and scroll
Replies: 13
by
Alatriste »
Thu Mar 17, 2016 2:26 pm
Hi,
Is there any option to invert the way zoom works in the conversation graph? I found it very weird, as IMO it works as opposite as the standards....
13 Replies
3229 Views
Last post by Alatriste
Tue Mar 29, 2016 10:50 am
3 Replies
2333 Views
Last post by Tony Li
Tue Mar 29, 2016 8:30 am
1 Replies
574 Views
Last post by Tony Li
Sun Mar 27, 2016 9:17 am
How to adapt dialogue for VR?
Replies: 1
by
lingz »
Fri Mar 25, 2016 4:10 pm
I want to use this for a dialogue in VR. I can get normal UI elements to show up in VR by setting the canvas to screen - overlay and positioning it...
1 Replies
2060 Views
Last post by Tony Li
Fri Mar 25, 2016 7:23 pm
8 Replies
2572 Views
Last post by Tony Li
Fri Mar 25, 2016 7:15 pm
7 Replies
1279 Views
Last post by Tony Li
Thu Mar 24, 2016 8:33 pm
How to stop playing audio in conversation?
Replies: 6
by
Evgeny »
Wed Mar 23, 2016 10:03 am
Next question :)
How to stop playing of audio in conversation when after the answer the following actor begins to speak?
The first actor has a long...
6 Replies
2774 Views
Last post by Tony Li
Thu Mar 24, 2016 9:25 am
3 Replies
709 Views
Last post by Tony Li
Thu Mar 24, 2016 9:20 am
Flash Frame problem
Replies: 2
by
escooler »
Wed Mar 23, 2016 6:14 pm
Hey there,
was wondering if anyone could help me. I recently updated my copy of Dialogue system and have noticed two things acting...
2 Replies
1210 Views
Last post by Tony Li
Wed Mar 23, 2016 9:23 pm
Dialogue Database integrity
Replies: 1
by
irve »
Wed Mar 23, 2016 7:50 am
The writers sometimes mess up. Wrong syntax or dialogues in which the responses contain an NPC which takes priority or some other small issues. A lot...
1 Replies
562 Views
Last post by Tony Li
Wed Mar 23, 2016 8:44 am
Inserting image in dialogue
Replies: 3
by
Nervalor »
Tue Mar 22, 2016 7:08 am
Hi !
We are currently working on a choose your own adventure kind of game, and would like to insert images in the dialogues as they change.
It is our...
3 Replies
3745 Views
Last post by Tony Li
Tue Mar 22, 2016 10:06 am
Articy:draft - SimStatus
Replies: 5
by
mrcsbmr »
Mon Mar 21, 2016 5:37 am
Hi,
I'm currently using articy:draft to write dialog for our game. We're using the Dialogue System (and Adventure Creator) in Unity. I used to write...
5 Replies
1621 Views
Last post by Tony Li
Tue Mar 22, 2016 9:15 am
How to use Custom Sequencer?
Replies: 11
by
Nonlin »
Fri Mar 18, 2016 4:56 pm
NOTE: Trying to port over an older NGUI version of a project to the latest Unity and SD.
Right now my dialogue logic doesn't continue when clicking...
11 Replies
2337 Views
Last post by Tony Li
Mon Mar 21, 2016 12:05 pm
Set Active Save System
Replies: 7
by
bakershah »
Sun Mar 20, 2016 12:51 pm
Hi,
I have some quest objects in my scene whose set active I turn on and off. To test it, I saved the game before the quest. finished it then tried...
7 Replies
1683 Views
Last post by Tony Li
Sun Mar 20, 2016 5:24 pm
3 Replies
857 Views
Last post by bakershah
Sun Mar 20, 2016 11:01 am
Audio Sequencer skipping lines
Replies: 1
by
bakershah »
Sat Mar 19, 2016 11:42 am
Hi again,
recently finished recording dialogue and have been trying to implement it into my game and have run into a bit of a problem. The audio...
1 Replies
587 Views
Last post by bakershah
Sat Mar 19, 2016 11:49 am
2 Replies
857 Views
Last post by Tony Li
Fri Mar 18, 2016 8:02 pm
How do response buttons work?
Replies: 3
by
Nonlin »
Fri Mar 18, 2016 12:48 pm
I'm trying to figure out how to get the buttons assigned as Response buttons to perform actions?
I've been looking through the source and I see that...
3 Replies
1806 Views
Last post by Tony Li
Fri Mar 18, 2016 8:00 pm
Articy import in C#
Replies: 10
by
irve »
Fri Jan 15, 2016 10:08 am
I'm trying to shorten the feedback loop for the writers. Would it be possible to somehow call PixelCrushers.DialogueSystem.Articy.ArticyConverter...
10 Replies
4159 Views
Last post by Tony Li
Fri Mar 18, 2016 9:12 am
1 Replies
568 Views
Last post by Tony Li
Thu Mar 17, 2016 10:56 am
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