Announcements, support questions, and discussion for the Dialogue System.
More infos about : Items
Replies: 5
by
Shin »
Thu Jun 09, 2016 7:20 pm
Hi !
I made some research on the documentation about the Items alternative to Quests and I didn't find anything that allow me to fully understand...
5 Replies
1050 Views
Last post by Tony Li
Fri Jun 10, 2016 10:52 am
Usable/Selector issue
Replies: 5
by
VadsterLobster »
Sun Jun 05, 2016 9:44 am
Hello support team,
I want to use Usable and Selector for prompts in the game. But I've got the issue with them.
When Player see the Door, Out of...
5 Replies
1328 Views
Last post by Tony Li
Thu Jun 09, 2016 12:04 pm
Coversation Starts on Trigger
Replies: 10
by
field2012 »
Sun Jun 05, 2016 12:38 am
Hi Tony,
I read through the ontriggerenter documentation, everything seems to be fine to a point, then it stops working correctly. The thing I want...
10 Replies
1707 Views
Last post by Tony Li
Thu Jun 09, 2016 9:21 am
3 Replies
622 Views
Last post by Tony Li
Wed Jun 08, 2016 11:16 am
Unity UI for displaying health in RFPS
Replies: 2
by
Azola21 »
Mon Jun 06, 2016 4:17 am
I was looking at your youtube channel and I saw the tutorial on how to show ammotext using unity Ui. I was wondering if it is possible to do the same...
2 Replies
609 Views
Last post by Azola21
Tue Jun 07, 2016 12:51 am
Dialog System glitch using AC action
Replies: 4
by
kyuubi »
Sun Jun 05, 2016 3:20 am
Hi,
I am noticing a glitch when the dialog system kicks in for the first time in the game via the adventure creator action.
Basically the game...
4 Replies
732 Views
Last post by Tony Li
Mon Jun 06, 2016 8:26 pm
Position dialog relative to character
Replies: 2
by
kyuubi »
Sun Jun 05, 2016 12:18 am
Hi,
Similarly to how old school adventures did it, I wanted to place the dialogs in relative position to who is speaking.
Is this achievable through...
2 Replies
683 Views
Last post by kyuubi
Mon Jun 06, 2016 8:07 pm
Issues with Sequencers
Replies: 5
by
kyuubi »
Fri May 27, 2016 11:40 pm
Hey,
I am using the evaluation version to determine if we use DS for our project or stick with the default Adventure Creator Dialogs.
I really like...
5 Replies
793 Views
Last post by Tony Li
Sun Jun 05, 2016 1:49 pm
Only player line of dialog displayed
Replies: 5
by
joaogarin »
Sun Jun 05, 2016 1:46 am
Hello,
I am using Dialog system with Adventure creator for Unity. I have followed the docs and the dialog seems to start just fine. But when...
5 Replies
2109 Views
Last post by Tony Li
Sun Jun 05, 2016 11:32 am
Control Camera Sequence Path
Replies: 5
by
field2012 »
Sat Jun 04, 2016 7:35 am
Hi there again,
I am trying to use camerangles to show the location of interest.
The camera angle seems to work well if object is located near....
5 Replies
872 Views
Last post by Tony Li
Sun Jun 05, 2016 12:22 am
How to add a string in a dialog?
Replies: 1
by
Matty86 »
Sat Jun 04, 2016 5:40 pm
So my question is very simple and I can't figure it out.
I want to write something like this using the dialogue system:
Hello, my name is...
1 Replies
621 Views
Last post by Tony Li
Sun Jun 05, 2016 12:21 am
3 Replies
2650 Views
Last post by Tony Li
Fri Jun 03, 2016 10:36 am
1 Replies
537 Views
Last post by Tony Li
Thu Jun 02, 2016 10:36 pm
Save system is not saving certain things
Replies: 9
by
Azola21 »
Tue May 31, 2016 6:10 am
The save system at the moment only save the guns I have and the position my character is currently in. I need it to save the ammo i have in my...
9 Replies
1569 Views
Last post by Tony Li
Thu Jun 02, 2016 9:31 am
Scripting dialogue importing
Replies: 1
by
edgar.santos »
Wed Jun 01, 2016 11:27 am
Hello.
I was wondering if and how is it possible to script the dialogue (database) import process.
Right now, I am using the articy import window...
1 Replies
300 Views
Last post by Tony Li
Wed Jun 01, 2016 2:23 pm
Disabling Actor image changing.
Replies: 1
by
TcSleeper »
Wed Jun 01, 2016 5:26 am
Hey,
For a while I've been using your conersation asset for the game I've been developing, I'd inheritted the project from a previous developer and...
1 Replies
405 Views
Last post by Tony Li
Wed Jun 01, 2016 10:22 am
Stopping Camera Angles?
Replies: 3
by
mellopillow »
Tue May 31, 2016 11:59 pm
Hi, I recently bought the Dialogue System and I'm using it for a Unity3d student project. I have a few questions:
Whenever I go interact with the...
3 Replies
495 Views
Last post by Tony Li
Wed Jun 01, 2016 10:12 am
Unpacking source code
Replies: 5
by
mandi »
Sun May 29, 2016 5:42 pm
Hello Tony,
I want to extend ConversationStarter, and I need to unpack source code. I have assets with different conversation triggers set. Will that...
5 Replies
1035 Views
Last post by mandi
Mon May 30, 2016 10:07 am
3 Replies
1658 Views
Last post by andrew2110
Sat May 28, 2016 1:14 am
Only first line showing
Replies: 9
by
Gog0 »
Thu May 26, 2016 9:30 am
I'm using Adventure Creator for one of my projects and I decided to give a try to Dialogue System to manage all my dialogues.
I followed the setup...
9 Replies
1494 Views
Last post by Tony Li
Fri May 27, 2016 6:49 am
S-Inventory interface not showing up.
Replies: 1
by
Azola21 »
Thu May 26, 2016 6:06 am
I have just recently purchased S-Inventory and I thought that I would try to integrate S-Inventory into RFPS using the dialogue systems integration...
1 Replies
416 Views
Last post by Tony Li
Thu May 26, 2016 10:20 am
OnTriggerEnter Issue
Replies: 3
by
Nazazel »
Wed May 25, 2016 5:53 pm
Hi Tony,
This is Naz. My team and I are having issues with our scripts working with the ones from the Dialogue Manager specifically with a script...
3 Replies
763 Views
Last post by Tony Li
Thu May 26, 2016 8:35 am
1 Replies
819 Views
Last post by Tony Li
Tue May 24, 2016 10:20 am
How could I implement voices to dialogue
Replies: 4
by
Azola21 »
Sun May 22, 2016 7:12 am
I am looking to make it so that when you have a conversation with a character the character actually says what the subtitles say. I would of course...
4 Replies
808 Views
Last post by supadupa64
Tue May 24, 2016 4:23 am
Highlighting usable objects
Replies: 2
by
mandi »
Sun May 22, 2016 5:38 am
Hello Tony,
I want to highlight any usable object by default, so that my player knows which objects to interact with. I created a component which,...
2 Replies
648 Views
Last post by mandi
Mon May 23, 2016 9:03 am
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