Announcements, support questions, and discussion for the Dialogue System.
Unity Events on Dialogue Entry
Replies: 8
by
hannah »
Tue Jul 12, 2016 4:17 am
Would it be possible to get some UnityEvents on the dialogue entries? It would be really powerful. Alternatively, could you point me in the correct...
8 Replies
4715 Views
Last post by Tony Li
Mon Aug 08, 2016 9:42 pm
RPG Kit 3.1.4 Support Package Updated
Replies: 1
by
Tony Li »
Sun Aug 07, 2016 11:33 pm
If you use Unitycoding's RPG Kit and plan to upgrade to RPG Kit 3.1.4, you can now download an updated support package for it on the Dialogue System...
1 Replies
849 Views
Last post by wioluskaelk
Mon Aug 08, 2016 1:05 am
34 Replies
13363 Views
Last post by Tony Li
Sun Aug 07, 2016 11:52 am
Best practices
Replies: 3
by
Roncin »
Thu Aug 04, 2016 3:12 pm
I am cleaning up my 1000 node dialogue today and just reflecting on the early design decisions that made thing easy/hard to work with. I think it...
3 Replies
1168 Views
Last post by Tony Li
Fri Aug 05, 2016 9:36 am
Run Dialogue once
Replies: 1
by
ricjonsu098 »
Thu Aug 04, 2016 11:29 pm
I have this problem that on the first run, the tutorial dialogue runs on the Scene1. And then the player will enter a door leading to Scene2. And...
1 Replies
707 Views
Last post by Tony Li
Fri Aug 05, 2016 9:22 am
Unity 5.4 support
Replies: 4
by
Iegor »
Thu Aug 04, 2016 4:52 am
Hi!
We are receiving errors on new unity version. 5.4f3
get_skinIndex is not allowed to be called from a ScriptableObject constructor (or instance...
4 Replies
1229 Views
Last post by Tony Li
Fri Aug 05, 2016 9:15 am
Recording Route and Scoring Data
Replies: 8
by
LongLeggedOne »
Sun Jul 17, 2016 9:57 am
Greetings,
I am designing a prototype for a conversation simulator to be used as a tool for therapists and their patients. Patients will be scored...
8 Replies
3778 Views
Last post by Roncin
Thu Aug 04, 2016 10:44 am
28 Replies
4383 Views
Last post by Tony Li
Wed Aug 03, 2016 4:07 pm
Press a button to complete quest
Replies: 4
by
ricjonsu098 »
Sat Jul 30, 2016 11:17 pm
Hello, I'm new to Dialogue System.
So here's the scenario. On Run-time, a quest will appear which states that Press W to walk forward
And my...
4 Replies
923 Views
Last post by Tony Li
Sun Jul 31, 2016 10:33 am
Simultaneous Conversations Example
by
Tony Li »
Wed Jul 27, 2016 10:53 pm
The Dialogue System Extras page now has an example scene that demonstrates how to set up simultaneous conversations. You can also download it here:...
0 Replies
1053 Views
Last post by Tony Li
Wed Jul 27, 2016 10:53 pm
0 Replies
948 Views
Last post by Tony Li
Tue Jul 26, 2016 10:30 pm
Multiple Portraits/Image Popping
Replies: 1
by
Arkias »
Sat Jul 23, 2016 1:38 am
Hey!
I've been using this for awhile, and I really appreciate all the help you've given so far.
If it's not so rude to ask, is there a way to do...
1 Replies
432 Views
Last post by Tony Li
Sat Jul 23, 2016 2:17 pm
3 Replies
488 Views
Last post by Tony Li
Fri Jul 22, 2016 10:47 am
1 Replies
570 Views
Last post by Tony Li
Fri Jul 22, 2016 9:18 am
Issue with ChatMapper-Import
Replies: 3
by
ParamirNixon »
Tue Jul 12, 2016 7:00 am
Hello Guys,
i have an issue, that i cannot find a solution for. neither on the forum nor the rest of the internet.
-> im using the newest version...
3 Replies
651 Views
Last post by Tony Li
Thu Jul 21, 2016 8:40 am
Rare editor bug
Replies: 1
by
markov »
Thu Jul 21, 2016 2:39 am
Hi. Just encountered a bug:
In the method DialogueSystemController.OnEndConversation you invoke
RestoreOriginalUI();
And it must do nothing if...
1 Replies
651 Views
Last post by Tony Li
Thu Jul 21, 2016 8:38 am
Run response from code
Replies: 1
by
GreenishFlow »
Wed Jul 20, 2016 11:31 am
Hello.
I have a flow: node1 -> response node -> node2 -> ....
When user click on response node it goes to inventory screen. in node2 i have...
1 Replies
454 Views
Last post by Tony Li
Wed Jul 20, 2016 2:16 pm
Documentation for scripting
Replies: 1
by
HaiiroMukuro »
Mon Jul 18, 2016 8:02 pm
Is there any complete documentation for dialog database conditions and scripting like these.
Quest .State == unassigned
Quest .State == success...
1 Replies
445 Views
Last post by Tony Li
Mon Jul 18, 2016 9:58 pm
Sequencer Camera?
Replies: 3
by
chainsawPenguin »
Mon Jul 18, 2016 12:34 am
I'm following the Quick Start, and the Dialogue System appears to be creating a Sequencer Camera , which is overriding my game camera. If I disable...
3 Replies
1266 Views
Last post by Tony Li
Mon Jul 18, 2016 8:48 pm
[solved]Two or more quest in 1 NPC
Replies: 3
by
HaiiroMukuro »
Sun Jul 17, 2016 4:00 pm
Good day! I'm trying to put a 2 quest in one npc. The 1st quest working fine, but I'm having trouble putting the next quest. The next quest will be...
3 Replies
705 Views
Last post by Tony Li
Mon Jul 18, 2016 8:21 am
Trigger animations?
Replies: 17
by
Tony Li »
Mon Jun 01, 2015 9:27 am
SuperSparkplug wrote:
Hi there,
How to I trigger animation clips or variables that trigger animation clips through the dialogue system? I want to...
17 Replies
4479 Views
Last post by Tony Li
Mon Jul 18, 2016 8:21 am
5 Replies
1229 Views
Last post by Tony Li
Fri Jul 15, 2016 10:01 am
3 Replies
1211 Views
Last post by Tony Li
Thu Jul 14, 2016 8:37 am
3 Replies
935 Views
Last post by Tony Li
Wed Jul 13, 2016 1:16 pm
Random Dialogue System
Replies: 2
by
mandi »
Tue Jul 12, 2016 11:55 am
Hello Tony,
I am considering using randomly choosen dialogues for some of my NPCs. This should be short conversations that would add some nice touch...
2 Replies
1173 Views
Last post by mandi
Tue Jul 12, 2016 2:53 pm
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