Announcements, support questions, and discussion for the Dialogue System.
Use Bark...
Replies: 3
by
gammaker95 »
Fri Mar 11, 2016 5:49 am
Hello.
When Monster attack (or attacked), Game display Some Dialogue like I'll kill you .
I thought bark system can maybe do this.
I didn't know...
3 Replies
898 Views
Last post by Tony Li
Fri Mar 11, 2016 9:47 pm
1 Replies
554 Views
Last post by Tony Li
Fri Mar 11, 2016 11:23 am
2 Replies
546 Views
Last post by arctel
Fri Mar 11, 2016 12:18 am
4 Replies
2342 Views
Last post by supadupa64
Thu Mar 10, 2016 7:02 pm
3 Replies
1008 Views
Last post by Tony Li
Thu Mar 10, 2016 1:03 pm
Changing input to select dialogue options
Replies: 5
by
EWalk13 »
Fri Feb 05, 2016 3:32 pm
Hi, for our game we are using a Xbox 360 controller. I was wondering how to map the xbox buttons to move through and select the dialogue options that...
5 Replies
4102 Views
Last post by Tony Li
Thu Mar 10, 2016 1:03 pm
[SOLVED] Using color rich text
Replies: 2
by
Alatriste »
Tue Mar 08, 2016 4:05 pm
Hi,
I'm trying to emphasized some words in the dialogue and although I'm making it work, I'm having some problems with the refreshing on the text...
2 Replies
891 Views
Last post by Alatriste
Tue Mar 08, 2016 5:12 pm
Pillars of Eternity GUI possible ?
Replies: 5
by
secondsight_ »
Mon Feb 08, 2016 7:16 am
Hello forum,
I´m currently looking for a dialogue system that can have a similar UI and functions like the one used in Pillars of Eternity. I have...
5 Replies
2094 Views
Last post by Tony Li
Tue Mar 08, 2016 10:36 am
Presenting Items During Conversations
Replies: 10
by
Arkias »
Thu Mar 03, 2016 8:16 pm
Hey!
I was considering buying this from the Unity Store, and I figured I might as well ask here, before purchasing it and going to tinker on it on...
10 Replies
2053 Views
Last post by Tony Li
Mon Mar 07, 2016 8:44 am
3 Replies
1302 Views
Last post by Tony Li
Mon Mar 07, 2016 8:27 am
5 Replies
865 Views
Last post by Tony Li
Sat Mar 05, 2016 10:21 am
2 Replies
1537 Views
Last post by Tony Li
Fri Mar 04, 2016 8:23 pm
Interacting with C# scripts
Replies: 4
by
Ingot »
Wed Mar 02, 2016 7:27 pm
I am trying to get the Dialogue System to call a function on a game object that is used as my cursor manager.
I attached a DialogueSystemTrigger...
4 Replies
1241 Views
Last post by Ingot
Thu Mar 03, 2016 1:23 am
S-Inventory Integration Issues
Replies: 3
by
ronaldomoon »
Mon Feb 29, 2016 6:37 pm
I have basic saving and loading working. When I save then load, my character is in the correct position.
I followed the instructions (under Third...
3 Replies
581 Views
Last post by Tony Li
Tue Mar 01, 2016 8:51 am
Event for Use
Replies: 1
by
mandi »
Tue Mar 01, 2016 6:35 am
Is there OnUse event? An event triggered when you use Usable component, with no conversation.
Best!
1 Replies
398 Views
Last post by Tony Li
Tue Mar 01, 2016 8:50 am
Dialogue System for Unity 1.6.0 Released!
Replies: 2
by
Tony Li »
Sat Feb 27, 2016 8:53 pm
Version 1.6.0 is now available on the Pixel Crushers customer download site! If you need access, please PM me your Unity Asset Store invoice number....
2 Replies
899 Views
Last post by Alatriste
Mon Feb 29, 2016 4:52 pm
Save/Load System
Replies: 7
by
kilfeather94 »
Wed Feb 17, 2016 8:49 am
I'm using the Game Saver component and trying to figure out how to save the state of a game. It's able to keep track of the level the player was last...
7 Replies
1983 Views
Last post by Tony Li
Sun Feb 28, 2016 8:50 am
Trouble with actor overrides
Replies: 9
by
hannah »
Mon Feb 22, 2016 10:51 pm
I'm trying to use the included speech bubble script and everything seems fine accept that suddenly, only one of my speech bubbles is working!
I have...
9 Replies
2186 Views
Last post by Tony Li
Sat Feb 27, 2016 10:27 pm
Playing text in a cutscene (as subtitles)
Replies: 3
by
arctel »
Fri Feb 26, 2016 12:51 pm
Looking for the best way to handle using DM for cutscenes. Using it with the Cinema Director and would like the dialogue to function similar to...
3 Replies
643 Views
Last post by Tony Li
Sat Feb 27, 2016 6:56 pm
1 Replies
452 Views
Last post by Tony Li
Sat Feb 27, 2016 6:10 pm
Managing complex bark scenarios
Replies: 2
by
grofit »
Fri Feb 26, 2016 8:41 am
I apologize for asking a lot of abstract questions at the moment but I am just trying to get my head around the processes before I start down a...
2 Replies
662 Views
Last post by grofit
Fri Feb 26, 2016 1:25 pm
Alerts for descriptive text?
Replies: 3
by
grofit »
Fri Feb 26, 2016 8:17 am
I know this depends upon scenario, but I have scenarios where:
- Player talks to NPC (Conversation)
- NPC says something out loud (Bark)
- Player...
3 Replies
805 Views
Last post by Tony Li
Fri Feb 26, 2016 10:58 am
An Articy import suggestion
Replies: 1
by
irve »
Fri Feb 26, 2016 3:52 am
Small low priority suggestion: It would be beneficial if Can't find destination for New jump error outputted the Articy Id of the node in question....
1 Replies
396 Views
Last post by Tony Li
Fri Feb 26, 2016 9:35 am
OnUse not working
Replies: 2
by
Ingot »
Wed Feb 24, 2016 2:49 pm
I cannot get the OnUse method to work for initiating conversations.
Note that the OnTriggerEnter method does work just fine.
The following are the...
2 Replies
11100 Views
Last post by Ingot
Thu Feb 25, 2016 10:16 pm
1 Replies
348 Views
Last post by Tony Li
Thu Feb 25, 2016 8:19 pm
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