Announcements, support questions, and discussion for the Dialogue System.
2 Replies
577 Views
Last post by vantubbe
Sun Sep 04, 2016 12:33 am
1 Replies
470 Views
Last post by Tony Li
Fri Sep 02, 2016 1:42 pm
1 Replies
599 Views
Last post by Tony Li
Thu Sep 01, 2016 1:14 pm
6 Replies
1611 Views
Last post by Tony Li
Thu Sep 01, 2016 9:55 am
Another Conversation is Triggered.
Replies: 14
by
HaiiroMukuro »
Mon Aug 29, 2016 10:03 am
I have a problem that when I play the game,go to mainmenu and click the start game.
Nothing will show up on the screen and there's a warning on the...
14 Replies
2600 Views
Last post by Tony Li
Wed Aug 31, 2016 12:28 pm
Detect response via trigger
Replies: 11
by
ricjonsu098 »
Sun Aug 28, 2016 1:02 am
Hello, I have an idea what to do.
As you can see in the image, there are choices A to D.
There will be a dialogue (quiz type) where the NPC at...
11 Replies
3648 Views
Last post by Tony Li
Wed Aug 31, 2016 9:35 am
Q and A quiz in dialogue manager.
Replies: 1
by
HaiiroMukuro »
Tue Aug 30, 2016 5:16 am
I'm making a Q and A dialogues in dialogue manager.
Here's an example.
1. What is my age?
a. 12 //wrong answer
b. 18 // right answer
c. 25 // wrong...
1 Replies
538 Views
Last post by Tony Li
Tue Aug 30, 2016 9:29 am
Articy Script field conversion
Replies: 14
by
irve »
Mon Aug 15, 2016 8:27 am
I am building instructions which run only once. Dialogue System seems to convert Articy strings in functions into variables, discarding quotes:...
14 Replies
4059 Views
Last post by Tony Li
Mon Aug 29, 2016 9:20 am
2 Replies
705 Views
Last post by ricjonsu098
Sat Aug 27, 2016 6:40 am
1 Replies
721 Views
Last post by Tony Li
Thu Aug 25, 2016 9:13 am
2 Replies
998 Views
Last post by nishant
Wed Aug 24, 2016 11:07 am
3 Replies
905 Views
Last post by alfonso
Wed Aug 24, 2016 9:19 am
3 Replies
1595 Views
Last post by Tony Li
Mon Aug 22, 2016 10:11 pm
Quest Log Window Automatic Update?
Replies: 1
by
nathanj »
Mon Aug 22, 2016 7:38 pm
Hi Tony
Is there a way to get the Quest Log Window (QLW) (in my case an adaption of the NGUI example from your 3rd party support) to automatically...
1 Replies
701 Views
Last post by Tony Li
Mon Aug 22, 2016 9:05 pm
NPC Continue Button always shows
Replies: 3
by
wx3 »
Wed Aug 17, 2016 7:04 pm
The NPC continue button always shows in my dialogs, whether or not the NPC has anything more to say.
I have Continue Button set to Not Before...
3 Replies
1041 Views
Last post by Tony Li
Mon Aug 22, 2016 8:45 pm
From Small dialogue UI to larger UI
Replies: 13
by
ricjonsu098 »
Thu Aug 18, 2016 3:57 am
Hi, it's me again. Is it possible to insert another or make the Dialogue UI larger after the player chooses a response? For example (See pic, pardon...
13 Replies
4393 Views
Last post by ricjonsu098
Sat Aug 20, 2016 10:19 am
Random Node and avoid repetition
Replies: 3
by
ricjonsu098 »
Fri Aug 19, 2016 8:45 am
Hi. I was able to randomize the nodes based on the other threads posted here. (Thanks to that!)
But what I want to do is avoid repetition of a node....
3 Replies
1099 Views
Last post by ricjonsu098
Sat Aug 20, 2016 1:09 am
7 Replies
1367 Views
Last post by Tony Li
Thu Aug 18, 2016 9:19 am
Alternate portrait not registering
Replies: 18
by
Laurie_CF »
Sat Aug 13, 2016 4:06 pm
Hi Tony,
Thanks for a brilliant tool!
I've not been able to change to a custom portrait. I read this post also: but couldn't see anything missing....
18 Replies
5123 Views
Last post by Tony Li
Wed Aug 17, 2016 8:48 pm
Linking to conversation?
Replies: 4
by
wx3 »
Thu Aug 11, 2016 2:42 pm
I'm using ChatMapper to create my conversation database. I have a dialog node in Conversation 1 that links to another conversation (Conversation 2)....
4 Replies
1673 Views
Last post by wx3
Wed Aug 17, 2016 5:29 pm
How to access to variables ?
Replies: 7
by
jghesquiere »
Thu Aug 04, 2016 11:30 am
Hello,
I'm new to Dialogue System. I use Articy:Draft and I use templates.
I want to know how to access to the global variables in the...
7 Replies
5380 Views
Last post by Tony Li
Wed Aug 17, 2016 11:38 am
8 Replies
3288 Views
Last post by Tony Li
Mon Aug 15, 2016 8:04 am
2D Bark Adventure Creator Problem
Replies: 4
by
ReimG »
Sat Aug 13, 2016 9:11 pm
Hi,
I use Adventure Creator with Dialogue System and I have a problem, because barks invoked using AC Action are visible during conversations. Is...
4 Replies
655 Views
Last post by ReimG
Sun Aug 14, 2016 12:09 pm
setting Lua Vars and ScriptableObject
Replies: 2
by
mandi »
Thu Aug 11, 2016 1:20 pm
Hi Tony,
I am trying to set some lua vars by choosing a random string from an array of strings residing in a ScriptableObject. I am getting this...
2 Replies
972 Views
Last post by mandi
Fri Aug 12, 2016 4:58 am
Detect Dialogue End via script
Replies: 1
by
ricjonsu098 »
Thu Aug 11, 2016 2:31 am
Hello, Is it possible to detect when the dialogue ends via script?
Also, Can I make it so that for example, I have a boolean isEnded variable with...
1 Replies
452 Views
Last post by Tony Li
Thu Aug 11, 2016 8:36 am
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