Announcements, support questions, and discussion for the Dialogue System.
Conversation Conditions
Replies: 1
by
supadupa64 »
Wed Apr 27, 2016 5:58 am
For a conversation node to start a dialogue, do all the conditions have to be met in that node?
1 Replies
466 Views
Last post by Tony Li
Wed Apr 27, 2016 10:04 am
2 Replies
587 Views
Last post by Tony Li
Tue Apr 26, 2016 9:41 pm
9 Replies
1727 Views
Last post by Tony Li
Tue Apr 26, 2016 8:33 pm
Made with Dialogue Systems
Replies: 3
by
supadupa64 »
Mon Apr 25, 2016 9:29 am
I made this pause menu with the extended game jam setup I downloaded in the extras area. Pretty decent so far. I'm not really sure why my mini map is...
3 Replies
903 Views
Last post by Tony Li
Mon Apr 25, 2016 8:15 pm
10 Replies
1769 Views
Last post by supadupa64
Sun Apr 24, 2016 8:11 am
Assigning Responses to Specific Buttons?
Replies: 1
by
Arkias »
Sat Apr 23, 2016 2:38 pm
Hey!
It's been a bit since I last posted, and I'm really grateful for all the help you've given me so far. I was just wondering if there was a way...
1 Replies
316 Views
Last post by Tony Li
Sat Apr 23, 2016 5:10 pm
Adding quests in scripts
Replies: 9
by
mandi »
Sun Apr 17, 2016 5:34 am
Hello Tony,
I want to make a dynamic quest, where the player has to kill certain number of monsters (the number is not arbitrary, may vary depending...
9 Replies
1974 Views
Last post by Tony Li
Sat Apr 23, 2016 10:40 am
1 Replies
554 Views
Last post by Tony Li
Sat Apr 23, 2016 1:27 am
Bark On Idle profiling
Replies: 3
by
mandi »
Fri Apr 22, 2016 4:53 am
Hello Tony,
I've noticed some serious peaks in profiler considering Bark On Idle, sending you a screenshot.
Best!
3 Replies
711 Views
Last post by Tony Li
Fri Apr 22, 2016 1:19 pm
1 Replies
405 Views
Last post by Tony Li
Thu Apr 21, 2016 10:42 pm
Making Custom Menu
Replies: 17
by
supadupa64 »
Wed Mar 16, 2016 6:43 am
I would like to make a menu using dialogue system and having it hooked up to the save/load function some how. I want this menu to show when I hit ESC...
17 Replies
4310 Views
Last post by supadupa64
Thu Apr 21, 2016 10:14 pm
7 Replies
2253 Views
Last post by Tony Li
Thu Apr 21, 2016 2:55 pm
Adventure Mob's Bolt Riley Released
Replies: 2
by
Tony Li »
Wed Apr 20, 2016 9:39 am
Adventure Mob's Bolt Riley: A Reggae Adventure (made with the Dialogue System) officially released today as Early Access on Steam , itch.io , and...
2 Replies
818 Views
Last post by Tony Li
Thu Apr 21, 2016 8:34 am
1 Replies
439 Views
Last post by Tony Li
Wed Apr 20, 2016 10:03 am
Main Quest & Time Based Quest
Replies: 10
by
field2012 »
Fri Apr 15, 2016 2:28 am
Hi there,
I have started using the dialogue system and got couple of questions as outlined below:
Do you have instruction for how to setup one Main...
10 Replies
1396 Views
Last post by Tony Li
Tue Apr 19, 2016 9:19 am
Dialogue System 1.6.1 Released
Replies: 2
by
Tony Li »
Wed Apr 13, 2016 9:45 am
Version 1.6.1 is now available on the Pixel Crushers customer download site. (PM me your Unity Asset Store invoice number if you need access.) It...
2 Replies
663 Views
Last post by irve
Tue Apr 19, 2016 2:25 am
6 Replies
1642 Views
Last post by Tony Li
Mon Apr 18, 2016 8:49 am
17 Replies
3920 Views
Last post by Tony Li
Sun Apr 17, 2016 1:27 am
No RPG kit store
Replies: 7
by
terrymorgan »
Thu Apr 07, 2016 10:34 pm
The converser's store button doesn't work, rpg kit 3.13 unity 5.3.2, dialog system 1.5.9. Completely baffled by the import options for 1.6, what do I...
7 Replies
1398 Views
Last post by Tony Li
Sat Apr 16, 2016 4:27 pm
Adding nodes to conversation at runtime
Replies: 4
by
Ders »
Thu Apr 14, 2016 6:05 am
I've been trying to create a small dynamic system for a game I'm working on where conversations can be altered at runtime. At the moment I'm trying...
4 Replies
1760 Views
Last post by Ders
Sat Apr 16, 2016 4:31 am
5 Replies
1316 Views
Last post by Tony Li
Fri Apr 15, 2016 9:09 pm
Monologues for PC's
Replies: 1
by
onealexleft »
Wed Apr 13, 2016 4:40 am
I'm having difficulty trying to figure out how to create monologues for Playable characters.
Example scenario:
I've got a narrator NPC, then the...
1 Replies
758 Views
Last post by Tony Li
Wed Apr 13, 2016 10:25 am
Dialogue font size
Replies: 4
by
supadupa64 »
Sat Apr 02, 2016 4:32 pm
How can I change this font size for a trackable quest? It's gotta be in this area.
4 Replies
1100 Views
Last post by supadupa64
Tue Apr 12, 2016 5:57 pm
InControl with Dialogue Support
Replies: 8
by
electricmonk »
Wed Apr 06, 2016 6:00 pm
Hi There,
First off, really liking this plugin so far. I've been looking at it for a while and using Love/Hate and finally bit. I'm impressed with...
8 Replies
1776 Views
Last post by alfonso
Sun Apr 10, 2016 12:01 pm
Multiple quests from one NPC
Replies: 6
by
supadupa64 »
Tue Apr 05, 2016 10:22 pm
Is there a specific way to set up multiple quests given from one NPC?
At the moment I just listed out a bunch of new quests in the Quests/Items tab,...
6 Replies
2406 Views
Last post by supadupa64
Sun Apr 10, 2016 4:12 am
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