Announcements, support questions, and discussion for the Dialogue System.
Quest Log Window Automatic Update?
Replies: 1
by
nathanj »
Mon Aug 22, 2016 7:38 pm
Hi Tony
Is there a way to get the Quest Log Window (QLW) (in my case an adaption of the NGUI example from your 3rd party support) to automatically...
1 Replies
548 Views
Last post by Tony Li
Mon Aug 22, 2016 9:05 pm
NPC Continue Button always shows
Replies: 3
by
wx3 »
Wed Aug 17, 2016 7:04 pm
The NPC continue button always shows in my dialogs, whether or not the NPC has anything more to say.
I have Continue Button set to Not Before...
3 Replies
837 Views
Last post by Tony Li
Mon Aug 22, 2016 8:45 pm
From Small dialogue UI to larger UI
Replies: 13
by
ricjonsu098 »
Thu Aug 18, 2016 3:57 am
Hi, it's me again. Is it possible to insert another or make the Dialogue UI larger after the player chooses a response? For example (See pic, pardon...
13 Replies
2250 Views
Last post by ricjonsu098
Sat Aug 20, 2016 10:19 am
Random Node and avoid repetition
Replies: 3
by
ricjonsu098 »
Fri Aug 19, 2016 8:45 am
Hi. I was able to randomize the nodes based on the other threads posted here. (Thanks to that!)
But what I want to do is avoid repetition of a node....
3 Replies
755 Views
Last post by ricjonsu098
Sat Aug 20, 2016 1:09 am
7 Replies
1199 Views
Last post by Tony Li
Thu Aug 18, 2016 9:19 am
Alternate portrait not registering
Replies: 18
by
Laurie_CF »
Sat Aug 13, 2016 4:06 pm
Hi Tony,
Thanks for a brilliant tool!
I've not been able to change to a custom portrait. I read this post also: but couldn't see anything missing....
18 Replies
4754 Views
Last post by Tony Li
Wed Aug 17, 2016 8:48 pm
Linking to conversation?
Replies: 4
by
wx3 »
Thu Aug 11, 2016 2:42 pm
I'm using ChatMapper to create my conversation database. I have a dialog node in Conversation 1 that links to another conversation (Conversation 2)....
4 Replies
1276 Views
Last post by wx3
Wed Aug 17, 2016 5:29 pm
How to access to variables ?
Replies: 7
by
jghesquiere »
Thu Aug 04, 2016 11:30 am
Hello,
I'm new to Dialogue System. I use Articy:Draft and I use templates.
I want to know how to access to the global variables in the...
7 Replies
4386 Views
Last post by Tony Li
Wed Aug 17, 2016 11:38 am
8 Replies
1781 Views
Last post by Tony Li
Mon Aug 15, 2016 8:04 am
2D Bark Adventure Creator Problem
Replies: 4
by
ReimG »
Sat Aug 13, 2016 9:11 pm
Hi,
I use Adventure Creator with Dialogue System and I have a problem, because barks invoked using AC Action are visible during conversations. Is...
4 Replies
620 Views
Last post by ReimG
Sun Aug 14, 2016 12:09 pm
setting Lua Vars and ScriptableObject
Replies: 2
by
mandi »
Thu Aug 11, 2016 1:20 pm
Hi Tony,
I am trying to set some lua vars by choosing a random string from an array of strings residing in a ScriptableObject. I am getting this...
2 Replies
743 Views
Last post by mandi
Fri Aug 12, 2016 4:58 am
Detect Dialogue End via script
Replies: 1
by
ricjonsu098 »
Thu Aug 11, 2016 2:31 am
Hello, Is it possible to detect when the dialogue ends via script?
Also, Can I make it so that for example, I have a boolean isEnded variable with...
1 Replies
386 Views
Last post by Tony Li
Thu Aug 11, 2016 8:36 am
Unity Events on Dialogue Entry
Replies: 8
by
hannah »
Tue Jul 12, 2016 4:17 am
Would it be possible to get some UnityEvents on the dialogue entries? It would be really powerful. Alternatively, could you point me in the correct...
8 Replies
2937 Views
Last post by Tony Li
Mon Aug 08, 2016 9:42 pm
RPG Kit 3.1.4 Support Package Updated
Replies: 1
by
Tony Li »
Sun Aug 07, 2016 11:33 pm
If you use Unitycoding's RPG Kit and plan to upgrade to RPG Kit 3.1.4, you can now download an updated support package for it on the Dialogue System...
1 Replies
640 Views
Last post by wioluskaelk
Mon Aug 08, 2016 1:05 am
34 Replies
7872 Views
Last post by Tony Li
Sun Aug 07, 2016 11:52 am
Best practices
Replies: 3
by
Roncin »
Thu Aug 04, 2016 3:12 pm
I am cleaning up my 1000 node dialogue today and just reflecting on the early design decisions that made thing easy/hard to work with. I think it...
3 Replies
980 Views
Last post by Tony Li
Fri Aug 05, 2016 9:36 am
Run Dialogue once
Replies: 1
by
ricjonsu098 »
Thu Aug 04, 2016 11:29 pm
I have this problem that on the first run, the tutorial dialogue runs on the Scene1. And then the player will enter a door leading to Scene2. And...
1 Replies
608 Views
Last post by Tony Li
Fri Aug 05, 2016 9:22 am
Unity 5.4 support
Replies: 4
by
Iegor »
Thu Aug 04, 2016 4:52 am
Hi!
We are receiving errors on new unity version. 5.4f3
get_skinIndex is not allowed to be called from a ScriptableObject constructor (or instance...
4 Replies
1100 Views
Last post by Tony Li
Fri Aug 05, 2016 9:15 am
Recording Route and Scoring Data
Replies: 8
by
LongLeggedOne »
Sun Jul 17, 2016 9:57 am
Greetings,
I am designing a prototype for a conversation simulator to be used as a tool for therapists and their patients. Patients will be scored...
8 Replies
2283 Views
Last post by Roncin
Thu Aug 04, 2016 10:44 am
28 Replies
4054 Views
Last post by Tony Li
Wed Aug 03, 2016 4:07 pm
Press a button to complete quest
Replies: 4
by
ricjonsu098 »
Sat Jul 30, 2016 11:17 pm
Hello, I'm new to Dialogue System.
So here's the scenario. On Run-time, a quest will appear which states that Press W to walk forward
And my...
4 Replies
725 Views
Last post by Tony Li
Sun Jul 31, 2016 10:33 am
Simultaneous Conversations Example
by
Tony Li »
Wed Jul 27, 2016 10:53 pm
The Dialogue System Extras page now has an example scene that demonstrates how to set up simultaneous conversations. You can also download it here:...
0 Replies
974 Views
Last post by Tony Li
Wed Jul 27, 2016 10:53 pm
0 Replies
869 Views
Last post by Tony Li
Tue Jul 26, 2016 10:30 pm
Multiple Portraits/Image Popping
Replies: 1
by
Arkias »
Sat Jul 23, 2016 1:38 am
Hey!
I've been using this for awhile, and I really appreciate all the help you've given so far.
If it's not so rude to ask, is there a way to do...
1 Replies
399 Views
Last post by Tony Li
Sat Jul 23, 2016 2:17 pm
3 Replies
456 Views
Last post by Tony Li
Fri Jul 22, 2016 10:47 am
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