Announcements, support questions, and discussion for the Dialogue System.
2 Replies
28844 Views
Last post by Tony Li
Sat Jun 24, 2017 10:49 am
8 Replies
1092 Views
Last post by minomod
Wed Jun 21, 2017 11:59 am
3 Replies
541 Views
Last post by Tony Li
Thu Jun 15, 2017 10:43 pm
Variable Size Portrait Name
Replies: 4
by
HawkX »
Wed Jun 14, 2017 3:54 pm
Hi Tony! :)
I am trying to add a background image to my portrait name... but since I really dont understand half of the Unity UI system, I figured I...
4 Replies
699 Views
Last post by HawkX
Thu Jun 15, 2017 12:57 pm
4 Replies
531 Views
Last post by Anaxtasia
Wed Jun 14, 2017 3:46 pm
LuaTable.GetValue without GC
Replies: 4
by
alfonso »
Sun Jun 11, 2017 5:21 pm
Hi Tony!,
I started recently with the optimization in the serialized system of the game, but i noticed that when I loop over the conversations to...
4 Replies
944 Views
Last post by Tony Li
Tue Jun 13, 2017 8:25 am
Dismiss current conversation
Replies: 10
by
zenasprime »
Thu Jun 08, 2017 3:48 pm
Currently, when I have conversation triggered by OnEnable, the dialogue started remains with the UI even if a new conversation is triggered. How do I...
10 Replies
1386 Views
Last post by Tony Li
Mon Jun 12, 2017 10:38 am
Dialogue System for Unity 1.7.1 Released
Replies: 6
by
Tony Li »
Fri Jun 02, 2017 11:50 am
Version 1.7.1 is now available on the Unity Asset Store and the Pixel Crushers customer download page.
Core
Changed: Added Hide() method to the...
6 Replies
842 Views
Last post by Tony Li
Thu Jun 08, 2017 9:30 pm
Short camera studder on Zoom2D
Replies: 1
by
n_hagialas »
Thu Jun 08, 2017 3:37 pm
Hey Toni,
We've been having an issue with the Zoom2D command where it will jolt / studder for like half a second or so after it completes. This...
1 Replies
367 Views
Last post by Tony Li
Thu Jun 08, 2017 4:22 pm
Articy Draft import bug
Replies: 3
by
hellwalker »
Tue Jun 06, 2017 5:34 pm
Hi,
I updated to newest DS, 1.7.1 and importing Articy Draft broke. It imports conversation groups but won't import any of the actual dialogue...
3 Replies
456 Views
Last post by hellwalker
Tue Jun 06, 2017 11:03 pm
Shake camera sequence command
Replies: 4
by
OneManOnMars »
Wed May 31, 2017 12:56 pm
Hi everyone,
I am looking for a sequence command that shakes the camera. I looked trough the documentation and looked up the forum for it but could...
4 Replies
1192 Views
Last post by Tony Li
Thu Jun 01, 2017 9:20 am
5 Replies
2532 Views
Last post by chud575
Thu Jun 01, 2017 5:13 am
6 Replies
1590 Views
Last post by Tony Li
Tue May 30, 2017 9:07 pm
Error when barking from Lua
Replies: 3
by
chud575 »
Mon May 29, 2017 12:17 pm
Howdy,
When I call a bark from Lua, it works, but I also get an error message:
MissingMethodException: The best match for method OnBarkLine has...
3 Replies
1001 Views
Last post by Tony Li
Tue May 30, 2017 11:52 am
3 Replies
631 Views
Last post by Tony Li
Mon May 29, 2017 8:21 am
17 Replies
9686 Views
Last post by HawkX
Sun May 28, 2017 10:12 am
Adding a button to the dialogue panel
Replies: 1
by
chud575 »
Sat May 27, 2017 4:51 pm
Howdy,
So, I want to add a special case button to the main Dialogue Panel, that I can enable/disable in the sequencer, and when you click on it, you...
1 Replies
444 Views
Last post by Tony Li
Sat May 27, 2017 7:17 pm
ORK and Two EventSystems
Replies: 14
by
chud575 »
Fri May 12, 2017 6:39 am
Howdy,
So when I launch an ORK based scene, I get two event systems. After digging around in the demo scene, I realized the reason you don't have...
14 Replies
2215 Views
Last post by Tony Li
Fri May 26, 2017 9:47 pm
Linking to and from a convo
Replies: 7
by
chud575 »
Thu May 25, 2017 5:37 pm
Howdy howdy,
okay so this is kind of a quirky question - I noticed you can link from one node to a different convo entirely (and anywhere inside...
7 Replies
917 Views
Last post by Tony Li
Fri May 26, 2017 12:52 pm
Creating a Show/Hide Dialogues Button
Replies: 16
by
HawkX »
Thu May 04, 2017 12:42 pm
Hi again! ;)
I'm trying to create a button/function that will completely hide the current playing cutscene, but that can also be brough back to keep...
16 Replies
2632 Views
Last post by HawkX
Thu May 25, 2017 4:13 pm
Display name when condition is met
Replies: 1
by
chud575 »
Wed May 24, 2017 12:10 pm
Howdy,
Is there a way to keep the name of the conversant hidden until a condition is met? (You know, like asking What's your name? )
1 Replies
321 Views
Last post by Tony Li
Wed May 24, 2017 1:50 pm
Display old dialogueEntry
Replies: 4
by
Fulsten »
Tue May 23, 2017 12:07 pm
Hello,
I am working on a message system (like Facebook or SMS, similar with the Mr. Robot Game) in my mobile game.
I found the...
4 Replies
469 Views
Last post by Fulsten
Wed May 24, 2017 11:34 am
52 Replies
14573 Views
Last post by Tony Li
Wed May 24, 2017 8:30 am
NPC Subtitle Reminder Panel
Replies: 1
by
zenasprime »
Tue May 23, 2017 2:15 pm
What's the difference between the NPC Subtitle Panel and the NPC Subtitle Reminder Panel?
I've received some dialog generated by chat mapper from...
1 Replies
681 Views
Last post by Tony Li
Tue May 23, 2017 3:41 pm
Issue with stutter.
Replies: 5
by
Tondo »
Mon May 22, 2017 2:21 am
Hey guys,
I have the trial version of this asset installed and everything seems great enough to shell out the money except for one thing. It seems...
5 Replies
564 Views
Last post by Tony Li
Mon May 22, 2017 4:19 pm
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