Announcements, support questions, and discussion for the Dialogue System.
StopConversation() bug?
Replies: 3
by
forrestuv »
Wed Nov 28, 2018 6:37 pm
ver. 2.06
I have 4 conversations.
If I go through these conversations normally it's ok, but if I skip the first 3 using StopConversation() once I...
3 Replies
631 Views
Last post by Tony Li
Thu Nov 29, 2018 9:37 am
Multiplayer Quests
Replies: 9
by
nathanj »
Wed Nov 21, 2018 9:41 pm
Hi Tony
I'm trying to set up networked quests and am having an issue with the Quest Window. The networked quest is displaying in the Quest Tracker...
9 Replies
1187 Views
Last post by Tony Li
Wed Nov 28, 2018 4:07 pm
Adding seconds after every node
Replies: 9
by
Kole90 »
Wed Nov 14, 2018 10:00 am
So I want to add 2 seconds of waiting time after every node ends before the next node starts writing. Was wondering if there is an option like this....
9 Replies
2478 Views
Last post by Tony Li
Tue Nov 27, 2018 10:52 am
1 Replies
419 Views
Last post by Tony Li
Tue Nov 27, 2018 7:47 am
Bypass Save / Load System?
Replies: 3
by
torahhorse »
Mon Nov 26, 2018 4:22 pm
I'm looking to integrate Dialogue System with my existing save system. I only need to save the variable data from the database and apply it back to...
3 Replies
480 Views
Last post by Tony Li
Mon Nov 26, 2018 5:55 pm
0 Replies
695 Views
Last post by Tony Li
Mon Nov 26, 2018 9:41 am
UI Problems
Replies: 13
by
Barto1983 »
Thu Nov 22, 2018 4:22 pm
Hello Tony Li,
unfortunately I do not understand it. Somehow I have the feeling that the version 2.0 is not my case.
The following problem: When...
13 Replies
2992 Views
Last post by Tony Li
Mon Nov 26, 2018 9:26 am
Adding a quest state
Replies: 1
by
timbecile »
Sun Nov 25, 2018 7:41 pm
I've found that I have a need to add a quest state now and again that I can check for in script. Is there a way to add a quest state?
for instance,...
1 Replies
567 Views
Last post by Tony Li
Sun Nov 25, 2018 9:14 pm
Variables and Events for Ink integration
Replies: 5
by
Senad »
Fri Nov 16, 2018 10:26 am
I am using Dialogue System with Ink.
Is there a way to read and write the global variables to and from Ink from a script?
Is there a way to through...
5 Replies
2329 Views
Last post by Tony Li
Sun Nov 25, 2018 3:30 pm
Quest Problem
Replies: 10
by
Barto1983 »
Wed Nov 21, 2018 3:34 pm
Hello Tony Li,
I have a problem with the quest.
Some event seems to me to be missing.
I have the following quest. The quest is active as you...
10 Replies
1962 Views
Last post by Barto1983
Fri Nov 23, 2018 4:14 pm
3 Replies
562 Views
Last post by Tony Li
Wed Nov 21, 2018 3:20 pm
Using variables in the Sequencer
Replies: 1
by
Alatriste »
Wed Nov 21, 2018 12:40 pm
Hi Tony,
I'm using some time variables in the sequencer, and I want to be sure I'm doing it in the right way.
I created a variable created...
1 Replies
357 Views
Last post by Tony Li
Wed Nov 21, 2018 2:04 pm
An idea for Dialogue System 3.0
Replies: 4
by
Alatriste »
Wed Nov 21, 2018 3:59 am
An idea for Dialogue System 3.0 :lol:
I found that usually where I spent a lot of time is when I have to sync events that happen after or before...
4 Replies
654 Views
Last post by Alatriste
Wed Nov 21, 2018 10:10 am
1 Replies
424 Views
Last post by Tony Li
Wed Nov 21, 2018 7:51 am
8 Replies
2115 Views
Last post by Cheesee09
Wed Nov 21, 2018 2:02 am
2 Replies
538 Views
Last post by hellwalker
Mon Nov 19, 2018 9:22 pm
10 Replies
2971 Views
Last post by allisonrose
Mon Nov 19, 2018 8:21 pm
Drag and Drop at Sequence field
Replies: 16
by
Alatriste »
Fri Nov 02, 2018 5:17 am
Hi Tony,
I found out it's possible to drag and drop gameobjects to the sequencer field, and it sort of preset a sequence command....
16 Replies
2459 Views
Last post by Tony Li
Mon Nov 19, 2018 5:10 pm
0 Replies
730 Views
Last post by Tony Li
Mon Nov 19, 2018 4:52 pm
5 Replies
3694 Views
Last post by roketronz
Sun Nov 18, 2018 9:18 am
QuestLog.GetQuestEntry problem
Replies: 2
by
bluebuttongames »
Fri Nov 16, 2018 6:31 pm
Hi there,
In my code I'm using QuestLog.GetQuestEntry for a string but I'm getting:
[lua(Variable )]/3 Small Rabbits killed back rather than the...
2 Replies
617 Views
Last post by bluebuttongames
Sun Nov 18, 2018 5:17 am
VN Framework with Conversation Log
Replies: 8
by
allisonrose »
Thu Nov 15, 2018 4:20 pm
Hi there!
I am a noob, but and loving Dialogue System so far!!
I am using the VN framework and so far everything has been going well.
However, I'd...
8 Replies
2730 Views
Last post by Tony Li
Sat Nov 17, 2018 12:42 pm
3 Replies
831 Views
Last post by Tony Li
Wed Nov 14, 2018 10:22 am
Bark on Idle for TextMesh Pro
Replies: 3
by
sleepyBear »
Tue Nov 13, 2018 6:51 am
Good day,
I can't seem to make bark working for textMesh Pro. (Also is there no support for TextMesh Pro for Bark on Idle?)
The documentation seems...
3 Replies
583 Views
Last post by Tony Li
Wed Nov 14, 2018 7:59 am
Revisiting already spoken dialogues
Replies: 3
by
Alatriste »
Tue Nov 13, 2018 5:01 am
Hi,
What is the right way to create a conversation where the player can select a branch in the conversation and go back to the start, but this time,...
3 Replies
544 Views
Last post by Tony Li
Tue Nov 13, 2018 7:24 pm
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