Announcements, support questions, and discussion for the Dialogue System.
0 Replies
914 Views
Last post by Tony Li
Sun Sep 30, 2018 3:54 pm
Save Conversation status
Replies: 1
by
Alatriste »
Sat Sep 29, 2018 3:37 am
Hi Tony,
I'm still fighting to make the save/load work properly using the VN framework, using Playmaker to control the flow of the game and Easy...
1 Replies
371 Views
Last post by Tony Li
Sat Sep 29, 2018 10:52 am
2 Replies
642 Views
Last post by CodePrincess
Fri Sep 28, 2018 4:56 pm
Ork Framework Integration
Replies: 4
by
iunami »
Wed Sep 26, 2018 2:34 pm
Hello,
I integrated the Dialogue System with ORK, and now I'm planning on using the Quest Machine. Do I use the integration for both the Dialogue...
4 Replies
676 Views
Last post by iunami
Thu Sep 27, 2018 8:45 am
2 Replies
447 Views
Last post by Alatriste
Wed Sep 26, 2018 10:52 am
General Question: Why Lua?
Replies: 3
by
snarlynarwhal »
Tue Sep 25, 2018 2:30 pm
I do not know much about integrating scripting languages and hence became curious about why the Dialogue System uses Lua both in general and as...
3 Replies
546 Views
Last post by Tony Li
Tue Sep 25, 2018 7:59 pm
Can't find subtitle panel
Replies: 5
by
fanaei »
Mon Sep 24, 2018 1:30 pm
I got the error below and couldn't find the reason that causes the error.
But the error went gone after a while automatically! And then got problem...
5 Replies
1501 Views
Last post by Tony Li
Tue Sep 25, 2018 1:54 pm
VN Framework and Shortcuts
Replies: 4
by
Alatriste »
Mon Sep 24, 2018 6:02 am
Hi Tony,
I recently found out about the shortcuts so I started using them. I found a problem when using them with the VN framework, though.
From...
4 Replies
555 Views
Last post by Alatriste
Tue Sep 25, 2018 10:01 am
Proximity pick closest
Replies: 7
by
delgelato »
Sat Aug 11, 2018 11:34 am
Hi,
I've had the DS for a while but only now starting to integrate. I'm hoping the package will be able to replace a lot of my own home-made...
7 Replies
1164 Views
Last post by Tony Li
Sun Sep 23, 2018 8:09 pm
6 Replies
1062 Views
Last post by focusonfungames
Sun Sep 23, 2018 8:04 pm
3 Replies
1142 Views
Last post by Tony Li
Sun Sep 23, 2018 8:00 pm
3 Replies
566 Views
Last post by Tony Li
Sun Sep 23, 2018 10:34 am
7 Replies
1301 Views
Last post by Alatriste
Sat Sep 22, 2018 2:27 pm
2 Replies
437 Views
Last post by Tony Li
Fri Sep 21, 2018 8:24 am
2 Replies
461 Views
Last post by Tony Li
Tue Sep 18, 2018 8:25 am
2 Replies
1550 Views
Last post by Abelius
Sun Sep 16, 2018 11:54 am
Additional markup tags?
Replies: 3
by
Cadmus »
Thu Feb 15, 2018 4:27 am
Hello. I'm designer from Dark Crystal Games (making an old-school RPG).
We recently purchased your dialogue plugin, looking good so far. We are not...
3 Replies
1608 Views
Last post by Leo
Sun Sep 16, 2018 12:09 am
1 Replies
334 Views
Last post by Tony Li
Sat Sep 15, 2018 2:26 pm
line space
Replies: 1
by
linyangyang2015 »
Sat Sep 15, 2018 9:13 am
Hi,I have a question: how to set dialogue UI (NPC Subtitle Line)line space?
1 Replies
385 Views
Last post by Tony Li
Sat Sep 15, 2018 2:24 pm
node delay
Replies: 1
by
linyangyang2015 »
Sat Sep 15, 2018 10:07 am
I has one quests:
a dialog node:actor is NPC,conersant is player, i wish the node delay until getted a message?
1 Replies
307 Views
Last post by Tony Li
Sat Sep 15, 2018 2:18 pm
Get localized conversation texts
Replies: 4
by
fanaei »
Fri Sep 14, 2018 6:24 am
Hi
I wanna use Dialogue system as a localization system. So I want to get localized dialogue texts for buttons or other text based UIs in my game....
4 Replies
822 Views
Last post by Tony Li
Fri Sep 14, 2018 3:39 pm
1 Replies
292 Views
Last post by Tony Li
Fri Sep 14, 2018 4:47 am
3 Replies
400 Views
Last post by Tony Li
Thu Sep 13, 2018 1:40 pm
A few questions
Replies: 1
by
mmopulencia »
Wed Sep 12, 2018 11:35 pm
Hi Tony,
am i doing something wrong , there are times where the dialogue manager repeats its line , is there maybe something ive accidentally ticked...
1 Replies
573 Views
Last post by Tony Li
Thu Sep 13, 2018 4:09 am
3 Replies
738 Views
Last post by Tony Li
Thu Sep 13, 2018 3:10 am
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