Announcements, support questions, and discussion for the Dialogue System.
4 Replies
374 Views
Last post by Tony Li
Sun Mar 17, 2019 8:35 pm
10 Replies
1739 Views
Last post by Tony Li
Sun Mar 17, 2019 6:20 pm
5 Replies
878 Views
Last post by Tony Li
Sun Mar 17, 2019 2:41 pm
Unity Timeline pause and resume
Replies: 6
by
TobyM »
Thu Mar 14, 2019 9:38 am
Hello!
I've got a question concerning the dialog system and Unity timeline. I'm trying to create a cutscene, using a single timeline payable, that...
6 Replies
3010 Views
Last post by TobyM
Sun Mar 17, 2019 1:20 pm
Console warnings
Replies: 11
by
nivlekius »
Sat Mar 16, 2019 12:36 am
Hi,
can you please tell me why I keep getting these warnings?
this is from the main console:
Animator is not playing an AnimatorController...
11 Replies
1721 Views
Last post by nivlekius
Sat Mar 16, 2019 5:55 pm
1 Replies
323 Views
Last post by Tony Li
Sat Mar 16, 2019 8:37 am
3 Replies
538 Views
Last post by Tony Li
Sat Mar 16, 2019 8:31 am
1 Replies
221 Views
Last post by Tony Li
Fri Mar 15, 2019 8:41 am
NGUI Dialogue UI: More than two speaker
Replies: 7
by
fbit »
Thu Feb 21, 2019 8:21 am
Hello everyone!
Is it possible to assign more than two subtitle panels to the NGUI dialogue UI provided by the integration package? I'm looking for...
7 Replies
1360 Views
Last post by Tony Li
Thu Mar 14, 2019 3:13 pm
Delay for trigger
Replies: 6
by
nivlekius »
Wed Mar 13, 2019 9:24 pm
So, I was thinking of doing this with code and it would be quite easy but I thought, there's gotta be someway to do this without adding another...
6 Replies
986 Views
Last post by Tony Li
Thu Mar 14, 2019 8:24 am
8 Replies
977 Views
Last post by Tony Li
Wed Mar 13, 2019 8:34 pm
Getting Conversation End in Code
Replies: 16
by
willij »
Sat Oct 27, 2018 5:41 pm
I'm using a script to trigger conversations through code but I also want to change a variable through code when the conversation ends. I'm not sure...
16 Replies
4986 Views
Last post by Tony Li
Wed Mar 13, 2019 3:26 pm
2 Replies
324 Views
Last post by n_hagialas
Tue Mar 12, 2019 11:27 pm
17 Replies
3608 Views
Last post by Tony Li
Mon Mar 11, 2019 10:07 pm
3 Replies
493 Views
Last post by Tony Li
Mon Mar 11, 2019 3:48 pm
Journal open on start
Replies: 1
by
nivlekius »
Mon Mar 11, 2019 1:31 pm
Hello,
It was working fine earlier, even when I added a bar to move the window, but I had to make some changes and I changed the way the bar moves...
1 Replies
202 Views
Last post by nivlekius
Mon Mar 11, 2019 1:37 pm
1 Replies
242 Views
Last post by Tony Li
Sat Mar 09, 2019 9:20 am
two minor issues
Replies: 3
by
nivlekius »
Fri Mar 08, 2019 5:47 pm
Hello again,
I'll just jump right in. The first issue is I want to be able to hide certain quests in the finished quests section of the journal. I...
3 Replies
321 Views
Last post by Tony Li
Fri Mar 08, 2019 8:17 pm
Textline sounds
Replies: 6
by
Tetralogia »
Tue Mar 05, 2019 7:11 am
Hi,
How can I play sounds when receiving and sending texts in the Textline Package? I noticed that in the sample scene 3 Gameplay , an audio source...
6 Replies
521 Views
Last post by Tetralogia
Wed Mar 06, 2019 6:30 pm
13 Replies
4005 Views
Last post by Tony Li
Tue Mar 05, 2019 5:27 pm
Not saving Dead emenies
Replies: 4
by
timbecile »
Mon Mar 04, 2019 10:36 pm
Hey Tony,
couldn't find this anywhere...I'm using the Spawned Object Manager to save spawned enemies, but it still spawns them after they are dead....
4 Replies
427 Views
Last post by timbecile
Tue Mar 05, 2019 1:50 pm
1 Replies
208 Views
Last post by Tony Li
Tue Mar 05, 2019 9:21 am
Need help asap
Replies: 1
by
Cheesee09 »
Tue Mar 05, 2019 7:48 am
Hi I have a database with many dialogues for different NPCs but when I talk to the NPCs the character name (under a box which you can use a picture)...
1 Replies
268 Views
Last post by Tony Li
Tue Mar 05, 2019 9:09 am
Pause Focus Check Frequency?
Replies: 3
by
Japtor »
Mon Mar 04, 2019 10:06 am
Hi,
Does the DialogueManager.Pause() affect the Navigation -> Focus Check Frequency?
I would like to open a pause menu panel during the...
3 Replies
537 Views
Last post by Tony Li
Mon Mar 04, 2019 1:21 pm
Best Practices for multiple authors?
Replies: 2
by
RickSaada »
Fri Mar 01, 2019 8:26 pm
So we're using Perforce for source control with our game. We may also end up having outsourced authors writing some dialog for us, as well as...
2 Replies
364 Views
Last post by RickSaada
Mon Mar 04, 2019 1:07 pm
Forum permissions
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum